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Scaling Worlds (and Avatars) cause eyes to go crosseyed
Now that Scalers are possible through OSC (essentially using the same system that Scaling worlds use), this is a bug that's been bugging me ever since the scaling world features came out. Whenever you scale past 20 meters, it is exceptionally noticeable. 1) Go to any World scaler (Jet-Dog's Prefab world is a good place to look at it. Otherwise Little Big Town) 2) Scale up to 100 meters 3) Check your Personal Mirror (or camera), move your head around and watch your eyes go cross-eyed. What is happening (As I understand it): Avatars have a fake-gaze target that the eyes will point at when no face tracking is available. When you scale to larger and larger sizes, that Fake-gaze position gets closer and closer to the avatar. The distance to that fake gaze target stays the same distance, but the avatar itself is larger. Meaning that the fake-gaze target does not scale along with an avatar. To put what's happening into words for example: At 2 Meters -> Fake gaze target is 4 meters away (Not sure if this is the actual number but it's just for example's sake) At 5 meters -> Fake gaze target is 4 meters away At 10 meters -> Fake gaze target is 4 meters away (unnoticeable) - This is equivalent to something being about 80 centimeters away At 20 meters -> Fake gaze target is 4 meters away (Barely unnoticeable) - this is equivalent to something being 40 centimeters away from your face At 50+ meters -> Fake gaze target is 4 meters away (VERY noticable) - this is equivalent to something 20 centimeters away from your face up to looking at your nose and being crosseyed. Very annoying and long-standing bug, I wish it were fixed. (Cannot confirm or deny if this happens on Quest, I only play on an Index and see it on PC)
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