If i open the avatar menu, can't use shader of transparent
when i change avatar include transparent cloth it work well but if i open avatar menu, all transparent shader is broken Standard, UTS, Poiyomi all of these symptoms occur.
The Index controller guide models appears in the camera and mirrors
The guide model of the Index controller is displayed on the camera or mirror. This problem has been confirmed in the current version and Open Beta.
VRCHAT 2020.1.1  Full body IK glitching
On new client, others who are locked into full body laying down are glitching slightly. I have link provided with a video of the glitch in question. https://www.youtube.com/watch?v=v3fmWZny14c
VR controllers are not recognized at ALL after VRChat launches
Controllers are seen fine in SteamVR Home and appear briefly on loading into VRChat but disappear after a few seconds and afterwards are no longer recognized at all. I have removed all overlay/settings programs, restarted, rebooted, reinstalled. Nothing resolved the issue.
Avatar menu breaks shadows and render queue
If you open your Avatar menu, as the spinning preview avatar's render queue is changed (to e.g. 5000) to make it show on top of the menu, your own avatar's materials (as well as anyone else wearing that avatar) are changed to the same high render queue. This causes a few problems: - Transparency sorting breaks for your avatar relative to the world and relative to others: you may always show on top. - Your avatar no longer receives shadows (Unity's documentation defines shadows (and _CameraDepthTexture) to work on render queue 2500 or lower. Hence changing render queue breaks this). This can cause your avatar to appear too bright in some worlds after opening the menu - In addition to the spinning preview, your own avatar also appears on top of the menu. With some unusually shaped avatars, this can make opening the menu to switch avatars extremely challenging. This broke around when memory leak fixes were put in. Presumably this led to having the menu preview share materials with your own avatar. I was expecting to find a canny on this but I never reported it until now and nobody else reported it. I regularly have to answer questions like "Why did X break after I opened the menu?" where X = (some feature needing camera depth/shadowcaster) so I know I'm not the only person affected. Thanks!
Friends list not updating
The whole social tab doesn't update for me, the only time it does is when I start it up and then it's frozen. So I have to restart my game every time I want to see who is on or if I want to join someone. Added friends in a session don't appear unless I restart again ...
Animating Custom shader properties on VRCMirrors does not work.
Steps to reproduce: - Make custom mirror shader with something animate-able, such as opacity. - Make animator for Material, and create an animation that changes the newly made Opacity slider. - Mirror will not react to animators changes, but will react to manual changes through the inspector. Use Case: - A transparent mirror for glass, with a UI slider to control the intensity of the reflections. * Mirrors are not marked as static in any way.
Favourited avatars which turned private appears as blank space in 2020.1.1
I favourited an avatar when it was still public. Soon it turned private but I still left it there hoping it might get public someday. In the previous version, I can still see it occupying one space, enabling me to see unfavorite and the other buttons. But in the new version, I can only see a transparent space and nothing shows when I click that part. This means it occupies a space but I can't unfavourite it. I can only favourite 15 avatars now. The same problem appears to favourited worlds.
SyncVideoStream audio not functioning properly for some (various setups)
In the latest update, the SyncVideoStream audio don't function properly if you're audio set up isn't correct. What I mean with isn't correct is that if the current audio output isn't set as windows default output, then the SyncVideoStream will use the default instead of the current active. (Thank you Temporal finding this) Not sure if it will affect everyone having multiple outputs, but different depending on what one is doing. So if you have another output set as default before you start VRChat, then switch while loading/in-game, then go to a world with the stream player and play a youtube video, you'll notice that the audio doesn't work. However, if you switch back to the default audio output, then back again it will work. But only till the video ends. Once you start a new video, you'll have to redo the steps again. It's a very strange one and does not affect everyone. But there are some. It might also not be the case for the default audio, but not actually getting the output at all for the player? Repo (Still not sure if this will work for everyone); - Set another output as default audio. - Load up VRChat - Switch to primary audio output - Start a youtube video in a Video Stream player - No audio being played. - Switch audio back to the default one - Switch back to primary output - Audio will now play