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VRC Position and Parent Constraints Are Briefly Displaced Incorrectly When Toggling Off "Freeze To World"
For the last few versions of the game and the SDK (confirmed to still exist as of SDK version 3.8.2, and game build 1664), the VRC Position and Parent Constraints behave strangely when toggling the "Freeze To World" setting with animations. When toggling the setting on, there is no abnormal behaviour, but when toggling the setting off again, the constraint's position is set to double the distance moved since the setting was last enabled, before correcting itself almost immediately, and moving to the source element it is constrained to. This is not too much of an issue for the local user, but if the incorrect movement of the constraint is moved outside of the field of view of a remote player, its position will not be corrected until they look at the position it was incorrectly moved to first. To give a specific example, since the issue is somewhat hard to describe, the core of my issue is that the entire mesh of my avatar is dependent on the position of a VRC Position Constraint. Say that I begin at the world origin, with "Freeze To World" enabled, and I walk 10m away from the world origin. When I disable the "Freeze To World" setting, my avatar will briefly appear as though it teleports 10m away from me in the same direction I had just moved (and therefore 20m from the world origin), before almost instantly teleporting back to my actual position (where the source element it is constrained to is located). However, if a remote player is looking at me, facing the world origin (and therefore facing away from where it is incorrectly displaced to), they will report that my avatar has disappeared. The avatar will stay invisible to them until they look at where the constraint was incorrectly displaced to, at which point they will report that my avatar is back where it should be. I assume this issue is caused by the position of constraints not being updated when they are not in view, but I have found no workaround to this issue which prevents the incorrect displacement. Thank you for your time, and let me know if you need any more information!
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Avatar Previews sometimes change in scale randomly
Clicking off and back onto the same avatar without changing the upload can sporadically change the size, which seems like a client side issue. This applies to both personally uploaded avatars, as well as avatars listed onto the avatar marketplace. I've confirmed this issue does not just apply to me, as attatched is a picture someone sent of one of the listings with the avatar preview shrunk down really small, and then on my end when checking immediately after, it's fine and full size (also attached). Shortly after I let them know on my end that I couldn't reproduce it, it resolved itself on their end when they re-selected the avatar. These pictures are from the previous build, but the issue still persists on the current build. I eventually ran into the issue again when I was continuously iterating uploads to resolve other avatar preview issues mentioned in this canny ( https://feedback.vrchat.com/avatar-30/p/vrc-update-breaks-avatar-menu-preview-sizes ). It occurs whether I change into the new avatar upload or not, whether I switch avatars via the wing or not, or whether I change selections from the larger Avatar menu without switching avatars. I temporarily resolve it by restarting the VRChat client entirely, but eventually if I click off and back enough times or after enough time, it'll re-occur. Another friend of mine clicked on the listing as I even write this canny, and reported the avatar preview is the smallest it's ever been. After restarting the client, it returns to its larger size.
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