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Shop avatar thumbnails do not display performance rank.
The performance rank is not displayed on avatar thumbnails in the shop avatar list. The performance rank is an important factor when selecting an avatar. However, in the current design, it cannot be identified from the thumbnail view, requiring users to open each avatar’s detail page to check its performance specifications. Although sorting by performance rank is available, the lack of visible performance information in the list view reduces usability. Please consider displaying the performance rank directly on avatar thumbnails in the shop avatar list screen. Additionally, performance ranks are displayed in the avatar genre category view, which suggests an inconsistency in display behavior between screens. ショップに表示されているアバターのサムネイル一覧に、パフォーマンスランクが表示されていません。 パフォーマンスランクはアバター選択において重要な判断基準であるにもかかわらず、 現状ではサムネイル上から確認できないため、各アバターの詳細画面を開かなければスペックを把握できません。 パフォーマンス順でのソート機能は存在していますが、 一覧画面でランクが視認できないため、利便性に欠ける設計だと感じます。 ショップのアバター一覧画面において、サムネイル上でパフォーマンスランクが確認できるよう改善をお願いします。 なお、アバタージャンルの一覧画面ではパフォーマンスランクが表示されており、 表示仕様が画面ごとに統一されていない点も気になりました。
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VRC_SpatialAudioSource advanced settings bypass Compressor allowing dangerous volume levels
When Steam Audio was pushed to Live from Beta, (but not during beta,) many avatar sounds like those used in horror roleplay communities became much quieter or much louder, even dangerously so. Many of us adjusted our volume levels up and down to compensate, but I did way too much testing and found: Using default VRC_SpatialAudioSource settings, my test audio (with a lot of reverb and sudden attack) is overly compressed to nearly inaudible levels, sometimes as low as 20% - - This also caused creators to pump their volume up to compensate because we don't know what's really going on Using ANY of the advanced settings (near, volumetric radius, disabling spatialization, or using the audiosource volume curve) makes sounds play as as they do in Unity PLUS applying gain, making them LOUDER than they are outside of the game with the default Gain 10. - - Both Near and Volumetric Radius, separately, have volume at 100%+gain volume until you reach the end of their radius, then they sharply become very quiet or nearly inaudible until you reach the Far radius. - - This ends up allowing sounds that are dangerously loud, often unintentionally! I'm a bit crazy and wrote up a really detailed report here as I tested to understand what audio components were doing https://docs.google.com/document/d/14cukaZ_TlIyYHkErtD6E_z0QlCjDdVI58N1JkRAw_vI/edit?tab=t.0 ⚠️⚠️WARNING⚠️⚠️ the attached video is LOUD. I used earmuffs to visualize distance only. It shows 4 different audio sources with different settings on each: Default settings, which is Gain 10, Far 40, Near 0, Volumetric Radius 0, disabled Use Audiosource Volume Curve Default settings + Near 10 Default settings + Volumetric Radius 10 Default settings + Use AudioSource Volume Curve with 40 Max Distance on a Linear Rolloff Avatar for testing: (again, ⚠️ sounds are loud ) https://vrchat.com/home/avatar/avtr_f3133502-fdb8-4ea4-b612-6389767038a0
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