All users dropping offline randomly, online friends list emptying out
This problem first started appearing in november but has gotten much worse over time. Attached graphs show the tracked amount of online users. `online min 1min` dropping down usually also means that most or all users drop off the online friends list, which sometimes also breaks the online friends list in a way that only a restart of VRChat fixes it again. The 1st percentile graph shows very well that this problem has gotten much worse in the last days.
Login Information sent via Plain Text
How about not sending our login information over Plain Text? How about not blocking my Twitter when I tweeted at Tupper about this major security issue? Before anyone says I violated ToS to get this information: This can easily be seen through any sort of network packet management software. Specially those designed to inform you when your information is being sent in an insecure way.
Hackers use "Moderation kick"
A lot of my friends, has purchased modified clinet from an hacker and use it just because it has Anti-kick solution. They do not disturb people, don't abuse moderation kick, they use it just because other people with modified client can kick them for an instance any time. Also hackers can use bot to follow the player, and kick him every time he enterd to public or friends+ world. Some of my friends are suffering because of this. Just because they don't have modified client with anti-kick. This separates people and causes negative emotions. Some of my friends don't want to enjoy VRchat anymore until this problem will be fixed. As a content Creator, I'm really looking forward to Udon, Unity upgrade and other features. But it's doesn't matter if people will not play VRchat or I will need to pay hackers for anti-kick client. So the solution to this problem must be in priority.
Rigid Body Drift
If you have Rigidbodies and fixed joints on an avatar they will slowly drift away resulting in models becoming deformed after like an hour and the only way to fix it is to switch out of a model and back into it
Unable to select player when having less than 20FPS
If you attempt to select a player with your laser cursor when opening your quick menu you are unable to do so if you have less than 20 FPS.
Friends list not updating
The whole social tab doesn't update for me, the only time it does is when I start it up and then it's frozen. So I have to restart my game every time I want to see who is on or if I want to join someone. Added friends in a session don't appear unless I restart again ...
Lag/Stutter while taking a steam screenshot
Whenever I take a screenshot I freeze for 2-6 seconds. I have no idea the cause, but in other games it works fine even at higher supersampled resolutions. I'm on oculus rift if it helps to know. Long ago it didn't do this, so I don't know if it's something that steam changed, or vrchat, or maybe it's something about my computer in particular. Either way, I just want a solution and I'm not too sure where else to mention it as I'm not sure it's VRChat's fault, but then again it only happens in VRChat so it likely is. Here is an example of me taking two screenshots that I identify using my hand https://streamable.com/rnkku
Fix chairs for vr users in vehicles?
Full body and normal vr, avatars just keep floating away, viewpoint going under car, various issues.
[2017-Present Build] Instance-kicking yourself in your home-world makes VRChat unplayable
If you kick yourself from your home-world instance, it will lock you in a loading loop for 30-minutes straight, rendering VRChat unplayable. This is a similar principle if you have people vote-kick you within your home-world. This is also problematic as VRChat reduces your user rank points for each time you are kicked from a world instance.
VRC_Station without collider has infinite interact radius on Quest
Any VRC station with a position and bound to an avatar rig in Unity for the Android version (Quest) that doesn't have a collider (for trigger) will upload (because no box collider is present) with a infinite radius of interactivity, and causes any user on quest that sees the avatar to teleport given any click of their controller. Their vision will be blinded in blue haze and left clueless as to why they teleported over +4000 m to a random avatar with this issue.