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Avatar Parameter Drive's <Copy> mode dont work from animated parameters
Using the VRC Avatar Parameter Drive to copy an animated parameter in an animator to a VRC Parameter does not work. Tested copying VRC parameter to another VRC Parameter, and that works. Tested copying an animated parameter to VRC Parameter in Unity editor using gesture manager and that works too. Tested on an otherwise empty avatar without any VRCFury or other addons modifying the upload process. To create a test, follow these instructions: * Create a VRC Parameter component with the following 3 parameters and add to an empty avatar. VRC_Input (Float), VRC_Output (Float), VRC_InRadial (Bool). * Create a VRC Menu component and add two radials. Name one Input, and set parameter to VRC_InRadial, and rotation to VRC_Input. Name the other Output and set rotation to VRC_Output * Create a Unity animator with all 3 VRC parameters as well as a new "Animated Property" float parameter. * Create an animation animating the "Animated Property" from 0 to 1. Have this animation as the only animation in its own layer in the animator, and set the Motion Time to VRC_Input (Thus the Input Radial in our menu will animate the "Animated Property" parameter). * Create another layer with two states, name one "In Radial" and the other "Outside of Radial". * Create a transition from "In Radial" to "Outside of Radial" and set the condition to VRC_InRadial == False. Then create another transition back to "In Radial" with the condition VRC_InRadial == True. * Finally add a VRC Avatar Parameter Driver to the "Outside of Radial" state, set the type to Copy, the Source to Animated Property, and the Destination to VRC_Output. Upload and test. Expected behavior: Adjusting the Input radial will update the animated property, and when exiting the input radial, the animated property is copied onto the Output parameter and thus visible on the output radial menu item. Actual behavior: The VRC_Output parameter is not updated when exiting the Input radial. Adjusting the VRC Avatar Parameter Driver on "Outside of Radial" state to copy from VRC_Input instead of Animated Property, then re-uploading the avatar, shows that copying from VRC parameters works. NOTE: It may appear that the Animated Property is not being adjusted by VRC_Input if you view the Debug Menu ingame. However, creating a third layer with an animation that animates anything visible on the avatar (lets say the scale of a cube or color of a material) and then setting the motion time on that animation to Animated Property proves that the value is still updated. This strange behavior might point to the cause of this bug.
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Connection Issues to VRChat (Possible Routing Problem to Photon Server)
EN Hi VRChat team, I'm experiencing connection issues when trying to log into VRChat recently (for about a month now). Without Cloudflare WARP, VRChat gives a "Connection Timeout" error while trying to connect to the master server. Other online games and services work normally. When using Cloudflare WARP or a VPN, VRChat connects successfully. Here are some troubleshooting steps I have already tried: Power cycle Router and Modem. Disable firewalls. Change DNS server (1.1.1.1) Disable Automatic proxy setup option. I ran tracert GCTOK1018.exitgames.com (Photon server) and found that the connection reaches NTT's backbone ( gin.ntt.net ) and then Arelion's network, but after that it fails to reach the destination server (87.120.204.208) and times out. It seems like there might be a routing problem or packet loss between Japanese ISPs (like OCN/NTT) and the Photon server. Could you please investigate if there are any current routing issues to the Photon servers for users in Japan? Thanks for looking into this! [Log] 2025.04.26 22:02:04 Error - Connection lost. OnStatusChanged to TimeoutDisconnect. Client state was: ConnectingToMasterserver. SCS v0 UDP SocketErrorCode: 0 AppOutOfFocus WinSock 2025.04.26 22:02:04 Debug - [Behaviour] OnDisconnected: ClientTimeout 2025.04.26 22:02:04 Error - [Behaviour] {{ NameServerAddress: ' ns.photonengine.io:5058 ', MasterServerAddress: ' GCTOK1018.exitgames.com:5055 ', GameServerAddress: '', Code: 'ClientTimeout', State: 'Disconnected', Time: '0' }} 2025.04.26 22:02:04 Debug - [Behaviour] Disconnected: ClientTimeout with Reason: 2025.04.26 22:02:04 Error - [Behaviour] Timeout: VRChat への接続がタイムアウトしました。 接続を確認して再試行してください。 JP ここ1ヶ月ほど、VRChatへの接続に問題が発生しています。 Cloudflare WARPなしでは、VRChatが「接続タイムアウト」エラーを表示し、マスターサーバーへの接続ができません。 他のオンラインゲームやサービスは正常に動作しています。 Cloudflare WARPやVPNを使うと、VRChatには正常に接続できます。 以下の解決策を試しました: ルーターとモデムの電源を切って再起動 ファイアウォールを無効化 DNSサーバーを変更(1.1.1.1に設定) 自動プロキシ設定を無効化 "tracert GCTOK1018.exitgames.com "(Photonサーバー)を実行したところ、NTTのバックボーン(gin.ntt.net)とArelionのネットワークには到達するものの、その後、サーバー(87.120.204.208)に到達できずタイムアウトしています。 日本のISP(OCN/NTTなど)とPhotonサーバー間でルーティングに問題があるか、パケットロスが発生している可能性があるようです。 現在、日本からPhotonサーバーへのルーティングに問題がないか、調査していただけませんでしょうか? よろしくお願いします。
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