Since the avatar scaling update, I've been having problems with stations, and using the events for them. One thing I've nailed down, is that players are kicked from a station for a bit when they change avatar ( https://youtube.com/shorts/JHKDN4W7edE?feature=share ), and this causes the events 'onStationEnter' and 'onStationExited' to play; which messes up any logic that resets the station on leave. To fix this, I've had to add delay to the stations logic in my 'go kart zombie tag' world, but it's far from perfect, and would be really hard for a newcomer to udon. Also, the 'onStationExited' event gets called for both local and global players, which means the delayed enter and exit is unpredictable, as it is just whenever they see them load in. This can be seen in this clip, though there was a patch a couple of days later that fixed the event being called for the loading avatar as well ( https://youtu.be/1iNC3906fn8 ). For the record, this is a showcase of the avatar loading problem that has seems to be fixed now, where the kart would respawn, but then snap back to the sync script's location; as the player didn't actually leave the kart ( https://youtube.com/shorts/kX_9dtadUCc?feature=share ) Other than that, Something I can't fix is that I'm also having massive desyncing problems between quest and pc users; where sometimes pc users don't see a quest user enter a kart, and vice versa. This is leading to broken logic of non tag-able karts, and cases of two people in the same kart; with one driving (sorry, I don't have a video to show this)