SDK Bug & Feature Requests

Please check out the following rules and use the provided template when posting a bug report! Off-topic posts will be deleted.http://bit.ly/vrchat-bug-reports
Add Apple Silcon (ARM) SDK Support
Current if you want to develop Worlds/ Avatars on an Apple Silicon Mac you need to use Rosetta for components of the SDK to still function. This is going to be impossible after in 2028 when Rosetta is removed from Macs. This means it would be ideal if there could be patches made that made the SDK Instruction agonistic. Currently There is only 1 major area that does not support it in the current SDK version (3.10.4): Harmony errors for memory access: Exception: mprotect returned EACCES MonoMod.RuntimeDetour.Platforms.DetourNativeMonoPosixPlatform.SetMemPerms (System.IntPtr start, System.UInt64 len, MonoMod.RuntimeDetour.Platforms.DetourNativeMonoPosixPlatform+MmapProts prot) (at <036d18f9edfb4e6d97ce4f777d0e0eb4>:0) MonoMod.RuntimeDetour.Platforms.DetourNativeMonoPosixPlatform.MakeWritable (System.IntPtr src, System.UInt32 size) (at <036d18f9edfb4e6d97ce4f777d0e0eb4>:0) MonoMod.RuntimeDetour.DetourHelper.MakeWritable (MonoMod.RuntimeDetour.IDetourNativePlatform plat, MonoMod.RuntimeDetour.NativeDetourData detour) (at <036d18f9edfb4e6d97ce4f777d0e0eb4>:0) MonoMod.RuntimeDetour.Platforms.DetourRuntimeILPlatform._HookSelftest (System.Reflection.MethodInfo from, System.Reflection.MethodInfo to) (at <036d18f9edfb4e6d97ce4f777d0e0eb4>:0) MonoMod.RuntimeDetour.Platforms.DetourRuntimeILPlatform..ctor () (at <036d18f9edfb4e6d97ce4f777d0e0eb4>:0) MonoMod.RuntimeDetour.Platforms.DetourRuntimeMonoPlatform..ctor () (at <036d18f9edfb4e6d97ce4f777d0e0eb4>:0) MonoMod.RuntimeDetour.DetourHelper.get_Runtime () (at <036d18f9edfb4e6d97ce4f777d0e0eb4>:0) HarmonyLib.HarmonySharedState.WithState[T] (System.Func`1[TResult] action) (at <036d18f9edfb4e6d97ce4f777d0e0eb4>:0) HarmonyLib.HarmonySharedState.GetPatchInfo (System.Reflection.MethodBase method) (at <036d18f9edfb4e6d97ce4f777d0e0eb4>:0) HarmonyLib.PatchProcessor.Patch () (at <036d18f9edfb4e6d97ce4f777d0e0eb4>:0) HarmonyLib.Harmony.Patch (System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) (at <036d18f9edfb4e6d97ce4f777d0e0eb4>:0) UdonSharpEditor.UdonSharpEditorManager.PatchInspectorTitleIfNeeded () (at ./Packages/com.vrchat.worlds/Integrations/UdonSharp/Editor/UdonSharpEditorManager.cs:833) UdonSharpEditor.UdonSharpEditorManager.OnEditorUpdate () (at ./Packages/com.vrchat.worlds/Integrations/UdonSharp/Editor/UdonSharpEditorManager.cs:785) UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:381) I understand that Mac may not be a supported platform but it would be really nice for VRChat to implement packages and tools that do also work on Arm processors. Not only could this benefit Mac but also windows and Linux Arm based systems. MacOS Version: Tahoe 26.5.1 Unity Version: 2022.3.22f1 (Arm)
0
·
Feature Request
[1854] In local world testing, launching multiple clients causes the second and subsequent clients to freeze on a black screen
〇 Environment OS: Windows 11 Pro 25H2 Build 26200.8457 Unity: 2022.3.22f1 VRCSDK: 3.10.3 〇 Summary When performing local world tests using Build & Test Your World or Test Your Last Build, launching multiple clients simultaneously may cause the second and subsequent clients to become stuck on a black screen. Launching clients with a delay between each instance can partially mitigate the issue. 〇 Steps to Reproduce Open the VRChat SDK in Unity. Run Build & Test Your World or Test Your Last Build. Launch multiple clients at the same time. The second and subsequent clients may remain stuck on a black screen and fail to proceed. 〇 Additional Reproduction Conditions Based on investigation, this issue appears to be indirectly related to log output. The issue occurs consistently under the following conditions: Disable debug log output for the client. Launch the first client. Launch the second and subsequent clients. The additional clients will consistently become stuck on a black screen. 〇 Possibly Related Issue A potentially related issue, also suspected to be caused by log output, was observed: When two clients are running in a local test and are in the same world, performing a rejoin from one client causes VRChat to crash. After this occurs, VRChat will continue to crash consistently when rejoining the same world, even when running only a single client. This issue can be resolved by deleting the log files in the following directory: %HOMEPATH%\AppData\LocalLow\VRChat\VRChat 〇 Suspected Cause It is likely that a deadlock or similar resource contention involving log files is occurring, causing clients to freeze or crash. 〇 Expected Behavior All clients should launch and enter the world normally when running multi-client local tests. Rejoining a world should not cause crashes regardless of log file state. 〇 Actual Behavior The second and subsequent clients may freeze on a black screen when launched simultaneously. Under certain conditions, rejoining a world causes VRChat to crash persistently until log files are deleted. 〇 Notes This issue significantly impacts local multi-client testing workflows and should be addressed with high priority.
2
·
Bug Report
·
tracked
Load More