Camera Buttons Don't Work
Currently on the open beta none of the camera functions can be clicked. Not sure if this is a known issue, but this has been broken for about a week.
https://docs.unity3d.com/Manual/Constraints.html This system seems to be far better suited to perform a lot of task previously accomplished with other comments, while providing additional options for avatar creators Allows limb copying without fixed joints (allowing avatars with multiple arms or legs) Allows using world particles in situations that IKFollower doesn’t allow (Attach to non-IK-following bone) that previously required fixed joints I believe these allow you to Animate holstering / unholstering weapons without needing to duplicate the mesh (IIRC, FinalIK supported this) Aim/LookAt constraints can be used to replicate hydraulics pistons or other mechanical joints for robotic avatars (previously this could be achieved with dynamic bones any maybe FinalIK) These components likely can be used to achieve other effects. These components hopefully won’t have the disadvantages of the systems they replace, such as; IKFollower: only allowed on IK-following bones (As per documentation) Rigid Bodies: Known to break in Combat enabled worlds (https://vrchat.canny.io/bug-reports/p/avatar-rigid-bodies-break-in-combat-enabled-worlds) Rigid Bodies: Some configurations of joints can drift out of place over time or during teleports.
 [bug] only the master of an intance can put videos in a videoplayer.
I have been testing the beta and have noticed that only the master of the instances can put videos on the videoplayer, I have tested it in a world in which the live version can be put videos even if you are not the master. id of the world: wrld_edf6fa08-d7ac-49a3-9c3e-986b34d0721d
Some events are missing when firing multiple events simultaneously with VRC_Trigger
Sorry for insufficient verification. I have already created two big worlds in open beta. There are many complex gimmicks out there. This is the problem I noticed. When firing multiple events at once, some events may not start properly. Especially OnEnable is suspicious. Please check.
 Game crashes when loading my own world
Hello folks, I am currently redoing one of my 2017 worlds in Unity 2018.4.13f1 and when I load up my world, the game crashes right after "Initializing World" with only a window popping up which has a red ! on it. I am Using the newest VRCSDK which is available on the VRChat Discord. This happens when I upload it as a private world and when I test it local. The World ID is: wrld_0c13be85-b803-4d4e-9295-523d995175d4 (If you are able to join, don't judge me, its in an early W.I.P state)
894 Masters IK not updating, World Object Sync not Updating
Masters IK not updating, World Object Sync not Updating, One full cycle of rejoining is needed to fix IK update issues, If Master rejoins instance while object is held upon rejoining the object is synced for world only for that user but will not track if others hold the object. Upon Further messing with and one full rotation of rejoining we found that one additional item can be picked up and had object sync but trying another will rebreak IK updating
 No sound cue when you take a picture with the camera
Sorry, I know there are already enough canny as is. This was in the "New Years 2020 Test Totally" world
 OnEnterTrigger no longer working correctly
In the latest build (896), OnEnterTrigger seems to only work the first time they are entered. I'm using it for occlusion/enabling/disabling objects in certain areas. I've tested with my 2017 world both in live and beta, and the issue is only in beta. The same happens with my 2018-beta version of the world that I'm working on (using SDK2-2020.02.03.22.36) Additionally, since I use these triggers to disable certain areas... respawning now often causes me to fall through the world. world IDs: wrld_bbba9898-3a73-4bba-bc5a-4906fafef530 (live 2017 world in screenshot) wrld_ab8655d9-76c2-4b4c-a8a0-0b7b6e66050c (2018 beta version of the world)
 Camera near clip plane is further out in open beta than live
In a world with the camera near clip plane setting set to the minimum possible value, open beta's camera has a significantly further out near clip plane. See screenshots: First one is live, the second one is beta. Repro world ID: wrld_100a0fb3-1e66-4cd8-b0cb-47353f10de88