Open Beta

Post about the current Open Beta. Post logs to Gist/Pastebin! One item per post!
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VRC Rest API / Websocket issues (since years) - Status and Avatar Changes Are Extremely Unreliable
Status and Avatar Changes Are Extremely Unreliable VRChat's WebSocket and REST API have several reliability problems, but there are two issues in particular that are extremely frustrating. Status and Status Text Changes When using the auth endpoint to change your status or status text, the change is correctly reflected on VRChat.com and in clients such as VRCX and VRCN. However, the change often does not properly update in game. For example, you can change your status from "Join Me" to "Do Not Disturb" through VRChat.com , VRCX, or VRCN. The website and external clients will immediately show "Do Not Disturb", but even several minutes later your friends in game may still see you as "Join Me". They may even still be able to generate an invite to your instance despite your account supposedly being set to "Do Not Disturb". This makes the status shown on VRChat.com , VRCX, and VRCN extremely unreliable because you cannot trust that the status you selected is actually being used in game. Avatar Changes Avatar changes through the API have a similar problem. VRChat provides endpoints that allow users to change their avatar through VRChat.com , and these same endpoints are also used by clients such as VRCX and VRCN. However, changing an avatar through these endpoints feels like a coin flip. Sometimes the avatar changes immediately, sometimes nothing happens, and sometimes you select an avatar and several hours later your avatar suddenly changes to the avatar you selected hours earlier. Expected Behavior If a user changes their status, status text, or avatar through an official VRChat endpoint, the change should reliably propagate to the game and all connected services. Especially for statuses, this is essential functionality. If I change my status to "Do Not Disturb", then update the damn status everywhere. It should not matter whether I changed it in game, on VRChat.com , through VRCX, through VRCN, or through another application using the official API.
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Bug Report
[1878] Accessibility: Colorblindness; trust ratings on new nameplates
This is only technically related to the beta because it is something that only became relevant due to the layout change. It was something that could have been nice in the past, but unnecessary since there was support next to them before: The shield icons that represent a user's trust rating are not setup to be colorblind friendly, but the avatar performance rating icons are. With the old nameplates, there was text clearly stating the trust rating next to the icon, but in the new nameplates, they are only represented with the icon. The problem is that these icons look exactly the same for every trust rating, and the only difference is the color. Colorblind friendly design holds heavy importance in being able to differentiate something in grayscale as well, if you are designing it in a mindful way. The avatar performance rating symbols are seemingly made to be intentionally colorblind friendly in their designs (Star on excellent, circle in-fill expands outward as the rating gets worse, and then an exclamation point for very poor). I think it would be a change of interest to come up with new designs for the trust ratings on the nameplates, to support us colorblind people! A suggestion could be something as simple as an increasing number of hash marks on the existing shields as the rank increases, and the friend one getting something special. Image attached to show the trust and performance symbols in greyscale, for examples. If you can't tell which is which in the image without the words, neither can a lot of regular players!
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Feature Requests
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interested
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