position, ID 34596, curretly using in: - camera dolly, using for the anchor point senquence of camera motion; - face mirror's position in action menu, meaning the location of face mirror. stop, ID 35620, currently using in: - camera dolly, when you press "Play (3s)" you will see it, meaning press to suspend camera, and press "play" to reset and restart the motion; - custom emoji animation name, you can find it in custom emoji creation menu. Additional Request: When we adding a new, different function for the game client: I suggest to avoid using old strings in new functions. If it's a completely new, fresh function, split all strings just in case, and tag it as the function name in crowdin (for example like this time, tag new strings with "camera" and "cameradolly", two labels) so translators can filter and find them easily, and no need to worry for visial issues. Sharing old strings may reduce some workloads for proofreaders, but also increasing workload for checking string sharing issue, espaceally using strings from other old, completely unrelated functions. Even some words or glossary are the same in English, they may completely different in other language. For example 34596, in camera dolly are "the senquence of anchor points", in face menu is "the location on screen". They are completely different in Chinese language, especiallywhen you deep working for visuals. When writting UI codes, we may consider that split it before push to crowdin database.