Just a little purple circle and text that says "Streaming" to let people know you're streaming. Concept images below.
Bring back old loading screen and music
The new loading screen is cool.. yes.. but the old one is better.
Add an option to only show nameplates while the menu is open
Having to go in and toggle nameplates on just to check who someone is first is cumbersome, but not quite as cumbersome as trying to hover your controller over someone buried in a group of people. An easy solution would be allow an option that only shows nameplates when your menu is open, so that way you can have your immersive experience without quietly crying as you try to figure out who someone is.
Don't show the name of who starts a kick vote
So imagine there's this one person being toxic and using obnoxious shaders all the time, maybe even using modded clients to annoy people. You go and votekick them, and a few seconds after some of their friends tells them and they come at you and start harassing you or they kick you instead (or even worse, they come and crash you instantly). I've been in that situation way too many times and it's not pleasant. Is it really necessary to show who started the votekick?
"Busy" status could require an invite request to join on friend
I want to be able to set my status to "busy" or "antisocial rn" and disallow friends joining on me in public, friends, and friends+ worlds. Could help with those awkward situations that don't need a permanent solution like removing or blocking someone. And when you dont want to be in a private world.
Sort your own avatars
Add the option in the vrc sdk or game to sort your own avatars. I'm tired of scrolling +30 seconds trying to find my main avatars between meme avatars that I barely use but I don't want to delete
Apply Nvidia VRSS, Zero-Effort Way to Improve Your VR Image Quality
TLDR: Better performance, better frame rate, better image quality, zero developer effort needed. For Turing GPU. I just copy from Nvidia Blog because Nvidia explained it very good. Variable Rate Supersampling (VRSS) expands on Turing’s Variable Rate Shading (VRS) feature to deliver image quality improvements by performing selective supersampling. This can also be selectively engaged only if idle GPU cycles are available. VRSS accomplishes this through fixed foveated super sampling, increasing the shading rate in the center mask region of the screen, while keeping the sampling rate unchanged in the peripheral region. The center mask region can be super-sampled up to 8x to optimize image quality. VRSS is completely handled from within the NVIDIA display driver without application developer integration. Developers do not have to write any code to integrate VRSS they simply need to submit their VR game or application to NVIDIA for VRSS testing. Application Form https://developer.nvidia.com/vrworks/graphics/variablerateshading/vrss_application NVIDIA VRSS, a Zero-Effort Way to Improve Your VR Image Quality https://devblogs.nvidia.com/nvidia-vrss-a-zero-effort-way-to-improve-your-vr-image-quality/
PC or Quest icons should always be displayed under the nameplate
In the current version, the PC or Quest icon is not displayed under the name plate unless the menu is opened, so I want you to always display the icon even when the menu is close.
Whitelist Unity Chan Toon Shader 2 for PC and Quest.
UTS2 is a highly optimized and flexible shader developed by Nobuyuki Kobayashi, Community Evangelist @Unity Technologies Japan. (email@example.com) https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project They have taken notice of the popularity of VRChat, and have implemented a VRChat recommended settings button in the shader, as well as the ability to strip unused shader keywords before upload. In addition, there are a set of mobile compatible variants, making it one of the best possible situations for a shader with mobile optimization but a feature-set that will bring quest avatars more in line with their PC counterparts, with modern features such as alpha transparency (for cutout) at low cost. This, however, is not just a toon shader. UTS2 supports PBR style standard shading that can be used standalone and in combination with things like reflection mapping and emission, while still maintaining correct directional lighting and a "toon ramp". I see this as an opportunity to strengthen your relationship with Unity itself, and the Japanese community, just as adding support for VRM would. VRChat has a long history of featuring unity chan on the default row of the avatars row. This seems like a natural progression of that relationship and branding. In addition, there is other, new features as part of the Unity-Chan project, such as unity-chan springbone 2.0 which can bring features not unlike dynamicbone in a more performance oriented way, perhaps even for mobile. The creator himself is aware of this campaign and this would make a large splash for the very active Japanese community, I believe.