Feature Requests

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Tackle the misleading world thumbnails issue
Issue With the raise of AI there's a growing issue that's hard to go unnoticed - many worlds that use AI image generation (but not just them) for their thumbnails, often mislead their users about their actual content (with the focus on quality) of the world. As a world explorer the problem is impossible to ignore at this point and increasingly annoying. I'm not talking about having to perfectly represent or show the exact photo of the content of the world in the thumbnail - a stylized or somewhat responsibly reimagined representation is ok - but the thumbnails should not mislead you into believing that this is what you will get that would leave you disappointed. I'm talking thumbnails that make you believe that it's an actual in-world photo e.g. showing you a breathtaking high detailed beach but upon enter it's a sand and water planes with low poly palms. Platform moderation The obvious issue is defining where the line is and the pure subjectivity of it. With moderation it'd be easy to go overboard and severely limit the freedom of world thumbnails and it would also greatly increase the work for the T&S team. There's a certain creativity with the relationship between the world page and the actual world. The obvious cases where someone is consciously and maliciously misleading you about the world's content or outright trolling you should be moderated tho. Community judgement Best idea would be to offload this judgement to the users e.g. in the form of already suggested world voting. A world that gives you high hopes but leaves you disappointed would be represented by the community vote. Worlds tab & algorithms Right now I feel like these "trap" worlds especially gain traction because once they pass a certain threshold they will end up in the "New & Noteworthy" tab and will pretty much get stuck there and have their "baitness" amplified even more. The Worlds tab algorithms are just something to consider too in the process of tackling this issue somehow. Better representation Another idea would be to allow multiple photos of the world and e.g. have the game automatically take an extra photo of the world or allow the author to replace with one that MUST be originating from within the world. Final though This is not exactly a specific feature request, nor duplication of the already existing "Add world voting" tickets, but casting limelight to the - I believe - increasingly visible problem that affects the quality of the platform and the joy of world exploration.
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Automatically Link DMCA Takedowns to Repeat Copyright Infringer Enforcement
Current Issue VRChat's Copyright Policy currently states: Repeat Infringers. VRChat's policy is (i) to respond expeditiously to valid, DMCA-compliant notifications of claimed copyright infringement by removing, or disabling access to, infringing material, and (ii) in appropriate circumstances, to terminate the accounts of users who are repeatedly or blatantly infringing copyrights. However, in practice, there does not appear to be a direct and reliable connection between successful DMCA takedowns and repeat infringer enforcement. When infringing content is removed following a valid DMCA takedown notice, copyright owners may still need to submit separate manual user reports through the Help Desk before account-level enforcement can occur. This creates unnecessary administrative work, increases the possibility of inconsistent enforcement, and allows repeat infringers to continue exploiting the gap between two separate workflows. If such an integration already exists internally, it does not appear to be functioning as intended in practice. Proposed Solution Implement a direct and automated connection between the DMCA copyright workflow and the account enforcement system. Automatic Copyright Strikes Automatically issue a copyright strike to the account that uploaded the infringing content whenever content is removed following a valid DMCA takedown notice. Automatic Repeat Infringer Enforcement Once the predefined strike threshold is reached, automatically apply the appropriate account action under the Repeat Infringer Policy without requiring additional manual reports from the copyright owner. A more integrated and automated workflow would help ensure the consistent implementation of VRChat's existing Repeat Infringer Policy and support the reasonable implementation of its copyright policy under 17 U.S.C. § 512(i).
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Separate Voice-Volume Sliders for Friends and Non-Friends
Background: Public worlds have become an audio roulette: one stranger joins with a boosted microphone, another drops a full-volume music bot, and suddenly every conversation is drowned out. Users with tinnitus, hyperacusis, or simply low-cost headphones are forced to crank the master volume just to hear their friends—then get hit with ear-splitting peaks. My friend left a recent session in pain for exactly this reason. Current Limitations: Master “Voice Volume” slider is global; turning it down punishes friends when strangers shout. Per-user volume is reactive; you can’t adjust a screamer until after the damage. Block/Mute removes all voice, not just excessive gain. Nothing offers a proactive, persistent baseline difference between friends and everyone else. Proposed Solution: Add one extra control under Settings → Audio: Friends Voice Volume (existing control, default 100 %) Non-Friends Voice Volume (new control, default 100 %) Users set the non-friends baseline once—say 40 %—and it persists across sessions. How It Works: VRChat already tags each player as friend or non-friend. The new slider multiplies incoming voice gain for non-friends only. Manual per-user adjustments still stack on top of the baseline, so power users keep granular control. When someone becomes (or stops being) a friend, their voice automatically follows the correct baseline. If both sliders are equal, behaviour is identical to today: zero regression. Edge Cases: Baseline range remains 0–100 % to avoid clipping or negative gain. Works the same in private, friends+, and public instances. Streamer mode could expose the non-friend slider to a hotkey for quick on-air balancing. Impact: Accessibility: immediate protection for users with hearing difficulties or sensitive ears. Quality-of-Life: no more master-volume yo-yo when DJs join public lobbies. Content Creation: streamers keep friends audible while background chaos stays civil. Community Health: encourages better mic etiquette without forcing harsh mutes and blocks. Conclusion One additional slider leverages existing friend logic to deliver major accessibility and comfort gains with minimal development effort. Let us keep our friends loud and the random karaoke soft—before the next 110 dB jump-scare hits.
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