Avatar Bugs & Feature Requests

Post about current Avatar bugs and Avatar Feature Requests. One item per post!
Non-constructive and off-topic posts will be moved or deleted.
Shoulder bones may be tracked even during animation in the Action layer
I want to have a specific movement for just the avatar's arms from ExMenu. I have set up animation for just the arms in the Action Layer, and set Left Hand/Right Hand to Animation using Tracking Control. Despite this, the Shoulder bone sometimes follows the controller movement. Specifically, when I place the controller between around my ear and behind the face, only the Shoulder bone follows it a little. The other bones, UpperArms, LowerArms and Hands, are properly Animation-dominated. Sometimes it works as expected, and whether it succeeds or not depends on the contents of the Animation Clip, I think. I don't understand the difference between why it works in some cases and not in others. I have uploaded the reproduction assets as a unitypackage here. https://drive.google.com/file/d/1SRkRNxqTKdyhx3xEMglRMXxfvCI_T5R8/view?usp=sharing The sample avatar has been modified, so build it, log in as VR, and check Pattern 1 and 2 in ExMenu. Pattern 1 works as expected. The shoulders completely ignore the controller movement. Pattern 2 is strange. When the controller is between the ear and behind the face, the shoulders are pulled and move. The same issue occurs when I switch the Animation Clips of the two Patterns, so it shouldn’t be a problem with the Animator Controller. Test Avatar ID: avtr_8afd8f11-ca3e-4bb7-8c54-1c7291e9ff8b Test World for reproduction video: https://vrchat.com/home/world/wrld_01025423-c339-4735-8af9-ba45cc9e46f2/info
0
Load More