Currently, avatar creators use the built-in animator parameters Seated and InStation for chairs, stations, and MMD dance worlds. Recently, many worlds have introduced vehicle and moving-platform systems that allow avatars to follow elevators, trains, cars, and other moving objects without using Sit. However, these systems are also beginning to use InStation or Seated. This creates a conflict because these two use cases represent different behaviors. Current Issue InStation has long been used by MMD-compatible avatars as a signal to switch from VR tracking to animation playback. As a result, when a vehicle-following system activates InStation, avatars designed for MMD worlds may: Disable VR tracking unexpectedly. Become stuck in an idle pose. Switch into animation mode even though the user is simply standing on a moving platform. The behavior required for vehicle following is fundamentally different from the behavior required for stations and dance worlds. Proposal Please introduce a dedicated animator parameter for vehicle-following systems, for example: InDrive (or another appropriate name chosen by the VRChat team) This parameter would indicate that the avatar is following a moving object while remaining under normal player control, without implying that tracking should be disabled or that the avatar should enter station animation mode. Compatibility Avatar creators have already demonstrated their willingness to support new animator parameters, as seen with MMD-compatible avatars. If VRChat officially introduces a dedicated parameter and announces it, new avatars will naturally begin supporting it while existing avatars can gradually adopt it through updates. Benefits Prevent conflicts between MMD worlds and vehicle systems. Preserve the original meaning of InStation. Provide a clearer separation of animator states. Improve compatibility for future transportation and moving-platform systems. Without separating these behaviors, the same parameter will continue to represent two incompatible purposes, making avatar development increasingly difficult. This is not an issue caused by MMD worlds or by vehicle systems themselves. Both are using the existing parameters appropriately for their own purposes. The problem is that one animator parameter is now being used to represent two fundamentally different behaviors. Separating these concepts would improve compatibility for everyone. Thank you for your consideration.