For some avatars, the audio range being forcibly clamped at 40m is rather limiting. On some avatars that are used for specific purposes, audio involving music, effects, and interaction are relied upon for making the avatar what it is. The only solution if the audio is something like a music track, or a long-range sound effect (like on firearms, a common example) is being set to 2D, and thus, global. Setting the audio to global has the opposite intended effect most of the time, switching it from being a neat addition to "ok who is playing that audio, I am disabling their avatar immediately." Now the stated reason to the clamped range of 40 meters is "limitations are in place to prevent abuse and malicious sounds." (copied from here https://creators.vrchat.com/worlds/components/vrc_spatialaudiosource/#avatar-limitations ) However, 2D audio sources are still present, making a contradiction to this. Now whether or not this idea could be used I will include it anyway; raise the limitation to a max range of say, 500 meters, with an audio setting to either stay with the clamped 40, or have a much higher max range, with intervals for those who may want something in the middle. This setting could default to the current clamped 40, and only be changed by the user to increase the range of avatar audios they would like to hear.