Avatar Marketplace

Show "try on" avatar to others in a limited capacity.
Running through this years Furality dealers den really highlighted to me how isolating the "Try On Avatar" function is with marketplace avatars. Felt like shopping for a shirt with friends, but none of them can actually see the shirt you want their opinion on. I noticed an anecdotal trend of us moving on from booths that only had marketplace avatars much quicker seemingly due to this. Several people in the group at one point or another (including me) made comments along the lines of "ah they are all try on". Feel like there should be some limited context where try on avatar also shows you in that avatar to other players. I think for many, the experience of being perceived as that avatar is just as important as perceiving themselves as that avatar. Comments from other people along the lines of "oh, that avatar really fits you" similar to trying on clothing have definitely lead to me making avatar purchases or taking an avatar more seriously as an option in the past. Maybe a refreshing time limit? Only visible to other people also trying on avatar? Visible to others in a small range from where you first swapped? Even better if stuff like this was configurable to the avatar author. In general (as a slight side tangent to hopefully better show the problem) I think there is a disconnect between the try on system and what trying on really means in the context of an avatar. Booth bases for example, have a thriving ecosystem of public "sample" avatars with advertising placards put out by their authors. Without being able to try out a sample for a few days, I likely would not have purchased my first or subsequent booth avatars. On the contrary, the current "try on avatar" system directly encourages/enforces spending as little time in an avatar as possible due to the disconnect between what you and other people see, disabling the try on avatar when changing worlds, and not letting you favorite the try on avatar.
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Adjusted avatar prices based on previous purchases
I would like a feature to allow reduced pricing based on previous purchases. EX: If a customer buys an avatar from me, and I later add a summer version, I can enable customers who bought the original version a reduced price for the new summer version. This is partially circumvented with bundles, but I want options for adding more content to an existing avatar without continuously piling more onto a single avatar, tanking the performance, adding more opportunities for bugs, and widening the gap between that PC and Quest users get/see. I envision this as a sort of Post-release bundling. This has multiple benefits for creators and users. Creator pros: Allows creators to add additional content to older avatars, keeping them fresh and interesting. Makes it easier to keep PC/Quest parity, preventing creators from having to strip features from avatars to fit Quest limits Allows creators to add more options and customization with less chance for bugs. User pros: Gives a more fair price for Quest users. Right now creators are pricing paced on what PC users get, then stripping away feature for quest users. The prices Quest user pay was not calculated with them in mind in the current landscape. Gives users the opportunity to get more out of their favorite avatars without having to re-purchase things they already own. Encourages creators to add very differently styles accessories, clothes, and props to avatars, allowing for more creative expression on the user's side. Encourages avatar swaps instead of using one avatar with many toggles/sliders at the cost of performance. This will help all users in an instance.
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