[SDK 3.8.1] Multi-platform Build with Per-Platform Overrides Background Task Stops Responding
tracked
Woofy_Wolf
In SDK 3.8.1, multi-platform building is broken and stops responding. It stops at 25% and never continues, spitting out the error "ArgumentOutOfRangeException: Index was out of range. Must be a non-negative and less than the size of the collection."
I have tested this with VRCFury on and off the avatar as well. I do have EasyQuestSwitch, but this has not affected anything when uploading before the per-platform override was added. My world uploads fine with it, so I can deduct that it is not an issue
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bonnq
tracked but no fixes til now?
~Nanochip
So I’ve found out that this exception is thrown when the two avatar prefabs are NOT the first two game objects in the scene. As a temporary workaround, simply just drag the PC and Quest prefabs to the top of the Hierarchy and you shouldn’t run into this error.
Edit: for clarity, this error is still thrown on the latest version of the sdk, 3.10.4.
Woofy_Wolf
Happy to see this finally tracked. This has been very annoying as I really looked up to this feature, but I cannot utilize it at all because of this bug. Hope it gets resolved soon!
StormRel
updated the status to
tracked
~Nanochip
Still happening on SDK 3.8.2. Gets stuck at 25% "Uploading for Windows (Not Responding)".