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[Workaround Found] Cloudflare WARP blocks login and causes Error since Feb 27, 2026
Summary Since around February 28, 2026, connecting through Cloudflare WARP (VPN mode) prevents logging in or properly using VRChat across all platforms — the website, Unity SDK, and the VRChat client app. This is problem, because VRChat's own help pages explicitly state that Cloudflare WARP is allowed: > "As a last resort for connection issues, try using a VPN. Cloudflare's WARP is allowed , but some other VPNs may be blocked." — VRChat keeps crashing or has issues launching properly > "Try using Cloudflare's WARP tool"— Troubleshooting Connection Issues with VRChat Symptoms (all with WARP enabled) 1. VRChat Website ( vrchat.com ) Login appears to succeed momentarily, then immediately redirects back to the login page. This loops indefinitely. (recording attatched to this post) 2. VRChat SDK (Unity Editor) Login fails with the following errors: (screenshot attatched to this post) - Unauthorized, try logging out and in again - "Missing Credentials" - NullReferenceException at VRCSdkControlPanelAvatarBuilder.cs:1491 Stack trace points to VRCApi.cs:288 in MakeRequestWithResponse 3. VRChat Client App (PC) Login itself succeeds. Immediately placed in the Error World. Cannot navigate to any other world — always sent back to Error World. VRChat is effectively unusable. All three services work normally when WARP is disabled. WARP was working fine with VRChat until approximately February 26, 2026. This timing coincides with the API and Social/Friends List maintenance on Feb 26–27 (per https://status.vrchat.com ). Why This Matters: Many Users Need WARP Many users, including myself, rely on Cloudflare WARP because without it, VRChat times out when loading other players' avatars , making multiplayer sessions impossible. The symptoms without WARP: Avatar loading for other players stalls completely → other players' movement/voice freezes → timeout → "VRChat is not responding" Occurs reliably with 10+ players in an instance; does not occur when alone Own avatar loading and world loading are unaffected This is a well-documented, long-standing issue reported by many users (see Related Reports below) The current situation means VRChat is completely unusable either way: WARP off → avatar loading timeouts in any populated instance WARP on → cannot log in / stuck in Error World Environment OS: Windows 11 Home CPU: 13th Gen Intel Core i7-13700F GPU: NVIDIA GeForce RTX 4070 RAM: 32GB ISP: Katch Network (Japan) Connection: Wi-Fi VRChat Build: Build ID 22116304 VRChat SDK: 3.10.0 Unity: 2022.3.6f1 Cloudflare WARP: 2026.1.150.0 (VPN mode) Attachments Video: Website login loop (to be attached) Screenshot: Unity SDK "Missing Credentials" error (to be attached) Related Reports WARP/VPN connection issues (same or similar problem): "World is incompatible with current platform" when using VPN and Cloudflare Warp Connection issues through Cloudflare's WARP Avatar loading timeout (the reason WARP is needed): Connection timed out or VRChat stopped responding error (too often) Recent increase in timeouts, disconnected, and not responding messages Frequent disconnections Connection Issues to VRChat (Possible Routing Problem to Photon Server) VRChat connection interrupted while downloading Avatars/Worlds Update: Output log analysis I compared output_log.txt captured with WARP ON vs WARP OFF. With WARP ON, every API call after login is rejected with 401 "Missing Credentials". The log reveals the reason: "authToken doesn't correspond with an active session" — and the source IP address (Cloudflare WARP IPv6) changes between requests. This may mean VRChat's API is binding sessions to IP addresses, but WARP rotates its exit IP on every request, so the server treats each subsequent call as an invalid session. This session-IP validation likely became stricter with the Feb 26–27 maintenance, as the same setup worked fine before that date. I have submitted a support request with full output log and details on VRChat Help Desk.
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VRC_SpatialAudioSource advanced settings bypass Compressor allowing dangerous volume levels
When Steam Audio was pushed to Live from Beta, (but not during beta,) many avatar sounds like those used in horror roleplay communities became much quieter or much louder, even dangerously so. Many of us adjusted our volume levels up and down to compensate, but I did way too much testing and found: Using default VRC_SpatialAudioSource settings, my test audio (with a lot of reverb and sudden attack) is overly compressed to nearly inaudible levels, sometimes as low as 20% - - This also caused creators to pump their volume up to compensate because we don't know what's really going on Using ANY of the advanced settings (near, volumetric radius, disabling spatialization, or using the audiosource volume curve) makes sounds play as as they do in Unity PLUS applying gain, making them LOUDER than they are outside of the game with the default Gain 10. - - Both Near and Volumetric Radius, separately, have volume at 100%+gain volume until you reach the end of their radius, then they sharply become very quiet or nearly inaudible until you reach the Far radius. - - This ends up allowing sounds that are dangerously loud, often unintentionally! I'm a bit crazy and wrote up a really detailed report here as I tested to understand what audio components were doing https://docs.google.com/document/d/14cukaZ_TlIyYHkErtD6E_z0QlCjDdVI58N1JkRAw_vI/edit?tab=t.0 ⚠️⚠️WARNING⚠️⚠️ the attached video is LOUD. I used earmuffs to visualize distance only. It shows 4 different audio sources with different settings on each: Default settings, which is Gain 10, Far 40, Near 0, Volumetric Radius 0, disabled Use Audiosource Volume Curve Default settings + Near 10 Default settings + Volumetric Radius 10 Default settings + Use AudioSource Volume Curve with 40 Max Distance on a Linear Rolloff Avatar for testing: (again, ⚠️ sounds are loud ) https://vrchat.com/home/avatar/avtr_f3133502-fdb8-4ea4-b612-6389767038a0
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