Age Verification Feedback

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[1865] Avatars you've uploaded which have been forcefully filtered by Content Gating may incentivize creators to remove content warnings for usability/discoverability
When your Uploaded avatars are filtered by Content Gating, these become unlisted from the "Uploaded" tab, the VRChat Home avatars list, and the Content Manager in the VRChat Avatars SDK. This may incorrectly incentivize creators to remove Content Warnings from avatars they've uploaded themself for usability reasons, to switch into those avatars more easily - unless you are Verified 18+ and can disable Gating. The issue comes from stifling creators who are not Verified 18+ (but may be older than 18 years old), have uploaded some of their avatars with "Sexually Suggestive" content warnings, and want to switch into those "Sexually Suggestive" avatars themselves. Functionally switching into these filtered self-uploaded/private avatars is plausible, but these avatars may become forcefully unlisted by Content Gating (per VRChat's blog post) and are only accessible directly by a known URL/avatar ID, from Recently Used, or from Favorite Avatars. This hurts discoverability and may incentivize these stifling creators to remove Content Warnings in order to switch into these avatars in app without obstacles, with the intent to avoid going through an Age Assurance process and the plausible associated costs incurred to the creator (e.g. a month of VRC+ to become age assured). Additional info: https://ask.vrchat.com/t/developer-update-25-june-2026/48618/35 https://hello.vrchat.com/blog/june-2026-safety-update Note: I'm Verified 18+ btw.
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This isn't age verification so much as it is identity verification
It will always be worth restating no matter how many times or in how many ways it's said. Privacy isn't just some word bad people hide behind. Trust and safety should apply to all users. I'm not going to presume VRChat's need to perform identity verification as part of their strategy. I'm just throwing my opinion in that the level of data sharing is excessive for the goal of age verification and creating a reasonably safe environment. Laws can change or be broken. Policies can be quietly ignored. People can be put at risk through no fault of their own. I'm of the opinion that platforms like VRChat have a responsibility to implement these systems in a way that maximizes and maintains privacy. VRChat are the ones that want to own the platform after all - rather than letting users self-host or federate. The level of trust that can be put into the 'trust me bro' assurance that PII or other personal data artifacts are handled appropriately is paper thin. VRChat's choice of partner has (rightfully) come into public view on multiple occasions for exactly the wrong reasons. VRChat has become an important social outlet for me. My group has taken to mostly use 18+ instances regardless. So now I become a burden if I'm to be included (not a great feeling). I can only speculate other groups are the same. Meaning verification is all but necessary to even participate and will probably get worse once content gating is in. Making the verification process a matter of coercion rather than purely of consent. I sincerely hope VRChat comes up with a more appropriate solution.
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Persona requires too much sensitive data
The age verification service "Persona" requires an entirely unredacted government-issued identification to grant verified age status for VRChat. I find this unacceptable. In my case, in exchange for VRChat receiving verified age information, Persona receives my: Name, first and last, Address, Driver's License Number and class, Sex, Height, Weight, Eye colour, Hair colour, Signature, and barcodes that can be used to find the same or more information about me. All so VRChat can have the one data point on the card they care about: Date of Birth. I will make concessions for the use of Height, Weight, Eye colour, Hair colour, and the photo on the ID with an accompanying self photo for the sole purpose of verification. The balance of what is required versus what is ultimately used is egregiously skewed. And while VRChat's contract with Persona stipulates that any identification data obtained by Persona must be deleted upon completion, there is comparatively little risk to Persona keeping the wealth of information illegally. Should a breach occur, users that have had their personal data exposed would be left fighting for the rest of their lives against Identity theft and fraud, while Persona would likely only be served a monetary fine. The risk versus the reward is far too unbalanced against the user. As for how likely it may or may not be that Persona is holding such data illegally, I would like to make note that Persona is based in the United States of America, and you don't have to look very hard to find the state of professional accountability for wealthy companies backed by powerful people in that country. Suffice to say that I do not trust Persona with my identification information, and am upset that the age verified features will be unavailable to me due to this. I implore VRChat to consider other avenues of age verification that do not require such extreme overreach of personal data collection. Regards -Aranethon
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