Writing a U# program like so, will fail with: Method is not exposed to Udon: 'texture.SetPixelData(d, 0, 0)'. Even though it is exposed as UnityEngineTexture2D.__ctor__SystemInt32_SystemInt32_UnityEngineTextureFormat_SystemBoolean__UnityEngineTexture2D U# Code: var texture = new Texture2D( 2, 2, TextureFormat.RGBA32, false ); uint[] d = new uint[2 * 2 * 4]; texture.SetPixelData(d, 0, 0); However it will compile in udon graph, but the data input will be a Object[], and will crash with anything passed to it. Manually writing some udon assembly will compile again, but will also crash at runtime udon assembly: .data_start .export tex .export arr .export num0 .export num1 .export f .export tex_format tex: %UnityEngineTexture2D, null arr: %SystemSingleArray, null num0: %SystemInt32, null num1: %SystemInt32, null f: %SystemBoolean, null tex_format: %UnityEngineTextureFormat, null .data_end .code_start .export Test Test: PUSH, num1 PUSH, num1 PUSH, tex_format PUSH, f PUSH, tex EXTERN, "UnityEngineTexture2D.__ctor__SystemInt32_SystemInt32_UnityEngineTextureFormat_SystemBoolean__UnityEngineTexture2D" PUSH, tex PUSH, arr PUSH, num0 PUSH, num0 EXTERN, "UnityEngineTexture2D.__SetPixelData__TArray_SystemInt32_SystemInt32__SystemVoid" JUMP, 0xFFFFFFFC .code_end udon assembly crash: VRC.Udon.VM.UdonVMException: The VM encountered an error! Exception Message: An exception occurred during EXTERN to 'UnityEngineTexture2D.__SetPixelData__TArray_SystemInt32_SystemInt32__SystemVoid'. Parameter Addresses: 0x00000000, 0x00000001, 0x00000002, 0x00000002 Cannot retrieve heap variable of type 'Single[]' as type 'Object[]' ---------------------- Program Counter was at: 80 ---------------------- Stack Dump: ---------------------- Heap Dump: 0x00000000: (UnityEngine.Texture2D) 0x00000001: System.Single[] 0x00000002: 0 0x00000003: 1 0x00000004: False 0x00000005: RGBAFloat 0x00000006: UnityEngineTexture2D.__ctor__SystemInt32_SystemInt32_UnityEngineTextureFormat_SystemBoolean__UnityEngineTexture2D 0x00000007: UnityEngineTexture2D.__SetPixelData__TArray_SystemInt32_SystemInt32__SystemVoid ---------------------- Inner Exception: ---> VRC.Udon.VM.UdonVMException: An exception occurred during EXTERN to 'UnityEngineTexture2D.__SetPixelData__TArray_SystemInt32_SystemInt32__SystemVoid'.