Many methods on
TMProTextMeshPro
are not exposed in Udon which disallows precise working with the text and its vertices. E.g. animating text or performing effects on the mesh. Imagine wavy text, jumping text, rotating text, and growing text.
This canny requests to expose API such as:
  • ForceMeshUpdate
  • UpdateGeometry
  • maxDisplayedChars
  • textInfo
The text info is very important as it allows access to the
meshInfo
on each character mesh and the
vertices
.
The
meshInfo
exposes
mesh.vertices
and
vertices
, both are different and crucial.