World/Udon Bugs & Feature Requests

Post about current World or Udon bugs feature requests. One item per post!
Non-constructive and off-topic posts will be moved or deleted.
SendCustomNetworkEvent Stops Working
Under certain conditions that I can't reproduce reliably, all network events stop working for a player. It looks like it always happens when the owner/master changes. This causes big issues in high frequented instances where the master changes a lot. World where it happens to me: https://vrchat.com/home/world/wrld_3fb6208d-54d7-4a9f-9cf9-11341fa36037 All objects are active and never get deactivated. Serialization and Deserialization works fine for all players. The network is not clogged and is happy. The network events stop working completely for the client that experiences this behavior regardless of the target (All, Owner) and they don't send or receive any events anymore. The behavior never recovers. If another client tries to send a network event directly to that player (owner) the event gets blocked. I verified that the code works by executing the methods on the client with the bug by hand. (Thanks BobyStar) The code sends maybe 3 events in 20 seconds on multiple UdonSharpBehaviours. I attached some code examples that don't get executed from the network event, but if I execute them by hand it works. The error that's after the rpc call was captured on a non-owner client that tried to send a network event to the owner who was experiencing the behavior described above. This was after I pressed a button that executes the "StartLobby" method. In the code example with the Debug logs I see the first log "All players finished race!" but I don't see the "OnGame Done!" on any client.
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needs more information