Add support for Unity UIToolkit
Balphagore
Now that we're on Unity 2022, it supports the Unity UI Toolkit which is a framework and toolkit to create UI documents that can run in the editor and in-game.
The benefit mostly here is that people can utilize the UI builder for the toolkit to generate UXML documents and programmers can craft UXML documents as well.
In basic terms, people can build a UI that can be displayed in-game without having to craft hundreds of game objects to make a functional UI.
Learn more at https://docs.unity3d.com/Manual/UIElements.html
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Dark Karma
I'd say that this is becoming more relevant.
For even as we speak, Unity DE are attempting to try to replace the old Unity UI with UI Toolkit.
As far as I know, in Unity 6.2 Beta Ui Toolkit actually can make world-space UIs.
So even if in current Unity version it cant, it would be still a massive improvement for cases where there are multiple visual-only UIs that all have the same structure, since they can still be displayed in the world through render textures in Raw Image of Unity UI.
I even tested myself in an non-VRC project that you can indeed have multiple UI Documents that rely on the same UXML for structure and change to one document in runtime wont have any effect on the other.
Сhіp
The only issue is, as far as I am aware, at present the Unity UI Toolkit does not support world-space UIs officially.