World/Udon Bugs & Feature Requests

Post about current World or Udon bugs feature requests. One item per post!
Non-constructive and off-topic posts will be moved or deleted.
Add caching options for VRCImage/String/VideoDownloader components to skip request limits and lower network usage
Currently when a world loads, for example all VRCImageDownloader have to redownload their content, with a 5 second period between each. This both puts strain on hosts and also limits what we can do with worlds in a nice way since all non-bundled content has to be redownloaded every time. Not to mention it puts pressure on bandwidth for users. Ideally there should be a parameter on these functions to make a cached download request, at the very least for images/video, so it can be decided on a case-by-case basis (as this would of course not be desired for all cases where a URL is input by a user or is frequently changing on the source server.). If caching is enabled on the request and a local copy exists, you skip sending a request to the server and skip the 5-second cooldown on this downloader type, simply loading it from disk. This avoids the security concerns since no contact is made to the server. ----------------------------------------------------------- The cache could be stored as a sub-folder of a specific world, being shared across instances, which would make sense, and would make cleanup simple. But even more gains could be had from it being a global cache, so if I pasted the same URL in another world, it could instantly load it from my cache and any others who already have it cached, avoiding duplication of data. A simple dictionary file can be maintained and loaded on VRChat load to avoiding having to scan the cached files each time, as the amount of files could definitely grow pretty big. But a global cache like that isn't essential and would gladly give it up if it means implementing this request is more likely. Also, having an option to set the "TTL" (time to live) of the cached file would be a nice benefit too, though not an essential feature to have from the start. But would be pretty simple to add it as a saved property in the cache record data and compare it to the creation date and just do a redownload. (The local data should be encrypted using existing world encryption systems to prevent modifying the files and so there's no concern about illegal/awkward media ending up in a person's cache).
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Feature Requests
Give UDON & U# access to Instance Information & Group Information
Hello VRChat Devs and World Creators, For a better formatted & More In Depth Version of this Feature Request that includes Images and Descriptions of each node, please go to my post on the Dev Forum: https://ask.vrchat.com/t/feature-request-give-udon-u-access-to-instance-information-group-information/27923 Due to the character limits on canny, I cannot put the full post here, Again, Please refer to the dev forum post linked above I propose adding the following Nodes: InstanceInfo IsUserInGroup DoesUserHaveRole GetGroupRules GetGroupDescription GetGroupBanner Now let’s go over some examples for how these nodes will benefit world creators. Determining the Instance Type is super useful as world creators can choose to enable/disable certain features of a world depending on the instance type. For example: In a Public instance I would make sure the permissions system is disabled and all staff objects will be disabled, While in a Group Public instance we would enable all the permission systems and enable staff objects. A notification could appear in front of the player when joining any Group Instance, informing them that they have joined a group instance and Groups can set their own rules. Using the “GetGroupDescription” and “GetGroupRules” Nodes, we can put the rules and description inside the world to make it easier for people to see the rules (cause lets be honest, nobody reads group rules before joining a group public) The “OnInstanceClosed” Event can be used to turn off an open sign at the entrance of a store or bar. The “IsUserInGroup” and “DoesUserHaveRole” Nodes can save world creators and group owners a huge amount of time and hassle, because groups can assign roles to players in the group and have those roles affect what abilities they have within the worlds, eliminating the need for world creators to create super convoluted permission systems for manually assigning roles to players. It can also be useful for things like Patreon/Paid Perks in a world, A lot of people still don’t use/don’t have access to the Creator Economy, or they simply use both. World creators need to set up an external GitHub.io site or a pastebin containing the usernames of paid supporters, and keeping track of people changing usernames and what not is very annoying, Remote string loading also poses the risk of people spoofing URLS to include their name in the list (and yes even though UDON Code Signing has been released, this is still an issue). Being able to access a Main Group for the world and checking if the player has a specific role will eliminate all these issues: * It doesn’t matter if a player changes their username as we won’t be comparing usernames from a list anymore. * Bad actors cannot spoof URLS since we are no longer loading URLS anymore. * Skilled Programmers can set up API applications to automatically add & remove players from roles depending on certain factors (like if they subscribed/unsubscribed) * Since we aren’t relying on external services like GitHub or pastebin anymore, we don’t need to worry about services going down or some people not having Untrusted URLS enabled. This is why I have included the “GroupID” Variable in the GroupAPI nodes, as having access to external groups would make that possible. Quick note: I have thought about people potentially abusing the GroupAPI to spy on players and see what groups they are in, but the amount of time this would take as well as the fact that the player actually has to be IN the world for the GroupAPI to check makes me think that people won’t go through all this trouble. Besides, you can see what groups people are in by simply visiting their profile. If you are really worried about it, you could just make it so if the user has the group hidden from everyone on their profile, it will not show them in the GroupsAPI. GetGroupBanner can be used for automatic decoration of a group instance, like changing a banner above the entrance to the group’s banner. Getting the GroupID of the group hosting an instance is crucial not only for the rest of the nodes but also having verification, What I would do is have a list of group ID’s that correspond to groups I know follow the guidelines set in place by us, and that they follow the VRChat TOS. If the current group ID is on the list then I can show a little “Trusted Group” Icon somewhere to inform new users that they can trust the group.
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Feature Requests
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