Open Beta

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[1503] Interactive Object Tooltips does not affect the hands model when using Hand Tracking and opening Camera
With "Interactive Object Tooltips" setting, we can now turn off the controller model display when holding a pickup, etc. However, when using hand tracking and opening Camera, the hands model are displayed regardless of the "Interactive Object Tooltips" setting. There are two ways to display the hand model for hand tracking: Avatar and Accurate. The former is not displayed during regular use, but a white translucent hand is displayed when the menu is open, etc. (The latter is gray hand.) So, I think it would be better that when "Controller" is hidden by Interactive Object Tooltips setting, the hands model will also be hidden (at least for "Avatar" hand display mode). The photo shows the white hands model is visible with Interactive Object Tooltips set to Highlight Only. [JP] "Interactive Object Tooltips"設定により、ピックアップを持つ時などにコントローラーの表示を消すことが出来るようになりました。 しかしながら、ハンドトラッキングを使用している時にVRChatのカメラを出すと、"Interactive Object Tooltips"の設定内容に関わらず、手の3Dモデルが表示されてしまいます。 ハンドトラッキングの手の表示方式にはAvatarとAccurateがあります。 前者は通常時には表示されず、メニューを開いている時などに白い半透明の手が表示されます。(後者はグレーの手です。) そのため、Interactive Object TooltipsでControllerのモデル表示が含まれていない時は、(少なくとも手の表示方式がAvatarの場合は、)手の3Dモデルが表示されないようになるのが正しいと思いました。 写真は、Interactive Object TooltipsをHighlight Onlyにしたハンドトラッキング使用時のものです。 白い手の表示があるのが分かります。 --- As a related canny, there is a request for an option to not display the hands model in the first place. We can do workaround with this. 関連として、そもそも手の3Dモデルを表示しないオプションの要望もあります。 https://feedback.vrchat.com/feature-requests/p/i-would-like-to-be-able-to-remove-the-translucent-hand-overlay-during-hand-track
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[1312] Activating Manual Scaling after SetAvatarEyeHeightByMeters set player back to their original height
Issue: I've made a script that enforces the max / min height if someone joins with / switches to an Avatar that is bigger / smaller than what is allowed. I still want people to be able to change their height inside that limited range though. Doing this is currently impossible however, as enabling manual scaling puts the player back at their original / set height even if it's outside of the bounds I've set in my world. Repro Steps: Be in an Avatar with a normal height (between 1-4m) Go to my Test world ( https://vrchat.com/home/world/wrld_95b4a59b-472d-4c6d-9c7d-74b42a86b99f ) Switch to an Avatar taller than 4m If you do this, you will notice that you will be set to a height of 4m for 5 seconds and then get switched back to your bigger height once I enable Manual Scaling again. Expected Behavior: Enabling Manual Scaling through Udon should not set the player back to their original / manually set height, especially not if their original / manually set height is above / below the set limits. With this current behavior it's impossible to create a system that enforces the min / max height while also still allowing people to change their height in a given range. Which is what I think most people would want to do for game worlds. Attachments: Here is a link to my script: https://pastebin.com/c4aPARYF Here is a link to my test world: https://vrchat.com/home/world/wrld_95b4a59b-472d-4c6d-9c7d-74b42a86b99f Here is a video showcasing the issue: https://files.catbox.moe/p97atk.mp4
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