[1623] Physbone behaving weirdly
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恨 Max
I have used this avatar for a very long time, and nothing was wrong with it until the "Drone Update" officially came out. I have tried multiple versions of the avatar as well. I have also asked friends who use the same avatar to test it, and it was always breaking. However, some people can see the bones misbehaving and some see it normally. Not sure what the issue here exactly is, but it seems like animated physbones tend to break now.
Avatar ID: avtr_fabc9caa-9cdf-474e-920d-c9b54958bd9f
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StormRel
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[1626] PhysBone Erratic Behavior When Changing ParentConstraint Weight (Local Client Only)
#かなたん
I've encountered an issue where PhysBone components exhibit erratic movement exclusively in my local client when animating VRC ParentConstraint Weight from 0→1. Other players in the same instance observe normal behavior.
Issue Details:
- I'm using ParentConstraint to temporarily change a hood's bone parent from Head to Chest during an equip/unequip animation
- When the animation transitions the Weight value from 0 to 1, the PhysBone components attached to the hood violently distort on my local client
- This behavior is completely invisible to other players in the same instance, who see the expected smooth transition
- The issue persists across multiple client builds, including the most recent update
avatar id: avtr_15cb07b8-1a0e-4af3-9c0c-2deedeb3e1af
StormRel
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My avatar still has PhysBone issues
koikuchi
It works correctly in Unity, but behaves unnaturally in VRChat.I have attached a video.
AvatarID:avtr_460c79bf-7abc-41c3-a831-1f382137b9aa
StormRel
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PhysBone bug after version 2025.2.1 update
た つ よ
A bug occurred where the costume (coat) trembles during crouching motion (kneeling)
Also, the hem of the costume now stretches slightly in a circle as if defying gravity
There were no issues with previous versions until 2025/4/30, and an issue occurred after updating from Steam on the morning of 5/1
I want you to go back to the previous version because of the bug update
#かなたん
I was advised by anatawa12-san that it might be a head chop issue, so I implemented it and it worked fine!
It seems that there was a lack of consideration when transferring from Head to another bone with ParentConstraint.
This was my lack of study...
StormRel
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StormRel
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[1622] Phys bones are unintentionally shaking / moving
Ronsterwars
The Phys Bones for my glasses and Flower are broken. The are shaking when I'm moving even though they shouldn't.
Here is a video from in game and the settings of the phys bone script.