New Character Controller for Worlds
interested
Fax
Players and world creators would appreciate a new character controller for VRChat worlds.
It should work mostly like VRChat's current character controller, but has a variety of improvements:
- Players can stand on moving platforms.
- Going upstairs and slopes is smoother.
- Players can get pushed around by the colliders.
- It's better at getting players unstuck from geometry.
- Udon has greater control over the character controller.
... And more!
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SketchFoxsky
One day this will get picked back up, maybe, probably, don't count on it.
glo
any day now
SketchFoxsky
Giving this another bump
SketchFoxsky
This character controller here supports all that mentioned in the post. It's also very expansive as well.
nekochanfood
Still waiting...
flipbits
Would be cool to bring over features from the old combat api as well such as ragdoll
Godfall
"And more!"
Please add that we should absolutely be able to completely turn off the gogo loco cheat flight and speedhack systems.
SketchFoxsky
Would love to have this so we can do planetary gravity without shoving players into a chair.
or just anything to stop shoving players in chairs for everything
BLADE FORGERY
were gonna get gta 6 before this
SkeirBoreal
What is the approach to network synchronization for players on moving platforms? Will the system ensure that players are correctly attached and visually stable on dynamic objects like elevators, preventing the issue of desynchronization and clipping? I understand that IK has some latency for optimization, as noted in the 2018.4.4 update. However, I'm concerned about why overall player position data appears to have similar, strong delays over the network. Will this be fixed by the new character controller?
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