Summary: The Summer Store spawnable pool prop breaks raycast-based world gameplay and halts the world's Udon until the player rejoins. Only this one prop does it. Steps to reproduce: Join world "SkyFish" (world ID: wrld_4358923a-f07f-4556-9826-29d8a6eed5f1). Spawn & Pick up a Gun (the harpoon used to fish). Spawn the pool prop from the Summer Store (the inflatable pool). Aim the Gun at the spawned pool and fire (charge, then release trigger). The Seeker (red pill mounted on gun) despawns and the fishing line breaks. SkyFish stops responding, and no further casting works until you leave and rejoin the instance. Expected: firing at the prop behaves like firing at any other surface (the dart lands on it, or the ray passes through). No effect on the held item or on world state. Actual: the Seeker despawns, the line breaks, and all world game logic is dead until rejoin. Frequency: 100%. Only this prop triggers it. Every other surface, prop, pickup, and avatar in the world is fine. Technical: the world locates the dart's landing point with a single Physics.Raycast (QueryTriggerInteraction.Ignore). The ray returns a hit on this prop's collider, and immediately after, the held item despawns and the world's Udon goes inert. Platform: PC + Android (Quest), reproduces on both.