When setting up global audio filters they no longer apply to voices, menu sounds, world audio like they used to in Unity 2022 and before Setup is as seen in the picture, the reverb preset is adjusted at runtime when entering some of the "building" in this world: https://vrchat.com/home/launch?worldId=wrld_986de640-baf0-4912-90f1-b16bd0aef831 To test expected behaviour on live first: Go to my world using any non Unity 6 build wait for the video to start playing (youtube vrchat trailer) walk into any of the structures, e.g. tunnel on the left of the screen (has strong "bathroom" reverb preset Expected behaviour: reverb is strongly affecting video sound To test unexpected behaviour on Unity 6: switch to Unity 6 Beta branch Go to the same world and repeat Observed behaviour: video audio is only muffled due to the filters on the video audio source itself triggered by the occlusion used in the world. No reverb added. Expected behaviour: reverb is added to every sound, just like in 2022 builds Tested on both Windows 11 and Linux (Nobara with Proton-GE-RTSP).