Feature Requests

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Video Player Not Working in All Worlds
I am having issue with all the video players (YouTube _and_ Movies websites in all the worlds in VR chat). I get the following error: unable to load video . I play on my PC _and_ LAPTOP, the same issue persists on both computers. I followed all the steps on this article to no avail: I'm having issues with video players in VRChat – VRChat. These are the things I have done on my own try to fix my issue before following the suggestions mentioned in the article above: Allow untrusted URLs Cleared my cache on VR Cleared my cache manually in the VRChat file folder Uninstall VR, reinstalled (since this problem started around July 1st) I did the following on my PC first to see if it was windows related: Went back to a Windows update that was before July 1st (after this did not work, I went back to the most recent update.) Turned off the Windows Firewall for VRChat (I do not have any other Firewall programs) Turn off Vertical Sync in 3D settings in my NVIDIA control panel. (I doubt my NVIDIA graphic card is causing the issue because the video players not working happens on my laptop as well which does not have NVIDIA) Now, the thing is when I first log-in, music worlds _sometimes_ work initially. But when I enter a link of any kind in the search bar, it will not load. I'll state again, the video players only works once when I enter a world _just_ after logging-in. After that, when entering a different world or re-entering, video players cease to work at all. For example, I entered Popcorn Palace from a group's instance, the movie was playing, but when I re-entered the world, it stopped. Although, me personally using the video player at any time, even when I first log-in, it does not work. I have also created a new account under VRChat as my first account was linked to Steam (I thought it might be a Steam issue). But this did not work. One more thing, I do not think it is my location for I play VRChat on my latop at work which is in a different city. Issue still persists *edit World music always plays when I first visit the second world after entering my initial home world. Movies play if it already playing when I join the world (after entering my home world) From then on the next world I visit after that, video players cease to work. Although nothing works if I enter anything in the search bar no matter what. Please help!
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Separate Voice-Volume Sliders for Friends and Non-Friends
Background: Public worlds have become an audio roulette: one stranger joins with a boosted microphone, another drops a full-volume music bot, and suddenly every conversation is drowned out. Users with tinnitus, hyperacusis, or simply low-cost headphones are forced to crank the master volume just to hear their friends—then get hit with ear-splitting peaks. My friend left a recent session in pain for exactly this reason. Current Limitations: Master “Voice Volume” slider is global; turning it down punishes friends when strangers shout. Per-user volume is reactive; you can’t adjust a screamer until after the damage. Block/Mute removes all voice, not just excessive gain. Nothing offers a proactive, persistent baseline difference between friends and everyone else. Proposed Solution: Add one extra control under Settings → Audio: Friends Voice Volume (existing control, default 100 %) Non-Friends Voice Volume (new control, default 100 %) Users set the non-friends baseline once—say 40 %—and it persists across sessions. How It Works: VRChat already tags each player as friend or non-friend. The new slider multiplies incoming voice gain for non-friends only. Manual per-user adjustments still stack on top of the baseline, so power users keep granular control. When someone becomes (or stops being) a friend, their voice automatically follows the correct baseline. If both sliders are equal, behaviour is identical to today: zero regression. Edge Cases: Baseline range remains 0–100 % to avoid clipping or negative gain. Works the same in private, friends+, and public instances. Streamer mode could expose the non-friend slider to a hotkey for quick on-air balancing. Impact: Accessibility: immediate protection for users with hearing difficulties or sensitive ears. Quality-of-Life: no more master-volume yo-yo when DJs join public lobbies. Content Creation: streamers keep friends audible while background chaos stays civil. Community Health: encourages better mic etiquette without forcing harsh mutes and blocks. Conclusion One additional slider leverages existing friend logic to deliver major accessibility and comfort gains with minimal development effort. Let us keep our friends loud and the random karaoke soft—before the next 110 dB jump-scare hits.
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