[SDK 3.8.2] Unity crash upon saving scene after using camera for thumbnail
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ZenithVal
In an avatars scene if you enable & use a camera to upload a new avatar thumbnail, select a different GameObject, then disable the camera, and save the scene, Unity will crash.
Scene setup:
- Add a camera to your scene to use for the camera
- Disable the camera by default (Unsure if required?)
- Save scene.
Repro:
- Enable the camera Gameobject
- Upload a new thumbnail for an avatar in this scene using it
- Select GameObject other than the camera (??)
- Disable camera GameObject
- Save scene
Video:
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White Lotuz
Merged in a post:
Deleting the ThumbnailCapture inside Main Camera will cause Unity to crash
Kadeko
I am not 100% sure but every time I deleted ThumbnailCapture RenderTexture after capturing the thumbnail picture of my world, it caused my Unity to crash.
The world is really tiny - It's just a door and water surrounding it. No scripts were used in the scene.
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ZenithVal
Should note this crash has been around since we moved away from the old VRCCam in the scene to make thumbnails.