Since the 2026.2.3 Stable update, I have noticed that the Steady Cam POV output produces a different smoothing feel compared to pre-2026.2.3 builds. I primarily use Steady Cam as an external POV camera feed for recording/streaming VRChat events, especially clubs and other event spaces. Enabling it does not significantly change my own in-headset experience, but it changes the camera output that viewers see when watching a recording or stream. This is where the issue becomes noticeable. With the new Build, the recorded POV feed feels less smoothed and more aggressive than before: quick left/right head turns feel snappier on screen; the apparent rotation speed during quick turns seems higher; small high-frequency head movement/hitter is more visible in the footage; subtle bounces are less filtered and can look uncomfortable to watch; when UI is enabled (mic/face mirror), the UI may snap immediately / not follow the same smoothed motion as before Before 2026.2.3: quick head rotations felt more damped on screen; small head jitter was filtered more effectively; the overall POV feed felt more comfortable for viewers watching a 2D stream/recording Expected behavior: For the same input and settings, Steady Cam’s external camera output should provide similar smoothing/damping behavior as pre-2026.2.3 builds, or at least an option to restore that feel. Small high-frequency movements should be filtered more consistently, and quick head turns should not produce large unfiltered velocity spikes in the recorded/streamed feed. Actual behavior: The external POV output feels less smoothed and more responsive than before. Quick turns are snappier, subtle movement is more visible, and viewers watching a 2D stream/recording are more likely to experience motion sickness compared to pre-2026.2.3 builds. Reproduction Steps: use VRC 2026.3.2p2 Stable [1903] or open-beta [1914] in VR Enable Steady Cam Record your POV output Make quick left/right head rotations make small high-frequceny head bounces/jitters Compare the recorded/streamed footage against pre-2026.2.3 output in the attached video Video link (unlisted): https://www.youtube.com/watch?v=__qZLlO4Ohw The video shows a few comparisons between the current build and pre-2026.2.3 output. It contains on-screen text explaining each comparison, you may need to pause to read it properly. These are not perfect one-to-one recordings because I cannot record new footage for a build that is no longer publicly available, but they should illustrate the difference. Note: This is not mainly about my personal in-headset comfort. It affects the quality/comfort of the external POV camera feed used for recording and streaming. I understand Steady Cam components may have been rewritten, so this seems like a regression in perceived stability/comfort for 2D viewers watching the output. Second Note: My recordings and testing were done on the current Beta build [1914], however because the 2026.2.3 release came out in June, it should affect both open-beta and public branch. Steadycam rewrite quote: https://discord.com/channels/189511567539306508/449386885299830794/1516252086222983279 (pi on vrc discord in open-beta-discussion) tldr: The new Steady Cam implementation [1914] is more likely to cause motion sickness for 2D viewers during snappy head movements, compared to pre-2026.2.3 builds.