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Launching into a world with a max capacity of 0 crashes the VRChat client
If you try to launch a world that's not meant to be joinable due the world's maximum players being set to 0 (or other reason with this specific world), the VRChat client will hard crash in a specific scenario when trying to send the user back to their home world. Affected world: by Phantom Touch ( wrld_07b20a52-c0b5-4659-85ac-a855fc11cb7e ) https://vrchat.com/home/world/wrld_07b20a52-c0b5-4659-85ac-a855fc11cb7e/info Trying to drop a portal or join this world from in-app fails with an error message, stating it's full. Creating a new instance in-app and then dropping that portal works, however anyone entering the dropped portal will be sent back to their home world once the world is initialized. Another quirk: Being invited to the above world says "join them" instead of "join them in [worldname]". The specific crash trigger is caused by launching VRChat client from an invite/launch URL or from Steam launch parameters. Steps to reproduce the crash: Close the VRChat client. Launch VRChat from the following URL: https://vrchat.com/home/launch?worldId=wrld_07b20a52-c0b5-4659-85ac-a855fc11cb7e&instanceId=BUGREPORT - alternatively set the VRChat launch parameters in Steam to vrchat://launch?id=wrld_07b20a52-c0b5-4659-85ac-a855fc11cb7e Wait for the world to download and initialize. Crash. Expected behavior: I anticipated to be sent back to my home world, or fail graciously in some way. Error world in the worst case scenario. Actual behavior: The VRChat Steam client crashes after loading into the world. A single frame is displayed from the world before the crash. Reported-by: dronenight
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Horribly mangled impostors?
On friday, in the sequence of the introduction of the new impostor generation earlier this month, I decided to regenerate my avatar's impostors. I deleted them and then requested generation in the website. A few hours later I had an event in VRChat, and the first friend to join me, who was on a Quest headset, informed me I had holes through me and rendering priority issues. Please check the first two attached pictures! At the time, before logging in, I confirmed that the impostors were reported by the website as having been generated. Another Quest using friend joined soon after, and he immediately started laughing. He, too, saw whatever this is, so it must have been a problem with the impostor itself. I'm a PCVR user, so performing Quest tests is nearly impossible for me. The PC impostor was fine for everyone at the time. A third friend had a broken impostor as well (head looked caved in); she changed avatars and the new avatar was fine. For the sake of this ticket, I installed VRChat on my Pico headset yesterday so I could see the problem myself. Even though it's a different system, the impostor used should have been the same (Android). However, I did not experience the problem at this time (see attachments 3 and 4). That means one of the following things: The issue is only visible on the Quest, the issue was corrected on your side in the two days since, the issue was temporary after generation (or cache related? my friends would have seen my avatar before, recently) or the issue was world dependent. I figured I'd still report in case it helped track anything down. Avatar ID: avtr_224cef91-cc99-4f91-ba0d-878e7ee195c5 World ID: wrld_ee946339-af92-49bb-acb0-04b014618cc8 Because I couldn't reproduce the issue yet, the photos are by my friend. He says his build number at the time must have been the one I associated with this ticket.
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