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SDK Bug & Feature Requests

Please check out the following rules and use the provided template when posting a bug report! Off-topic posts will be deleted.http://bit.ly/vrchat-bug-reports
Don't use LegacyBlendShapeNormals when AutoFixing with BlendShapeNormals warning
In VRCSDK3 Avatars, if BlendShapeNormals in FBX is Calculate, the validation is displayed. If I press AutoFix here, LegacyBlendShapeNormals will be enabled. But I think LegacyBlendShapeNormals is an old method as it is named Legacy. Since relying on AutoFix in VRCSDK is not a way to get out of the old method, we would like to change it to use the new method. Instead of enabling LegacyBlendShapeNormals, I would like to change BlendShapeNormals to None. Incidentally, depending on the new Blender FBX export settings, LegacyBlendShapeNormals may break mesh normals. So I am trying to find a way to avoid using LegacyBlendShapeNormals. I am using VRCSDK3Avatars 3.6.0. Thanks.
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