Open Beta

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[SDK 3.10.4 beta 2] Allows us to ignore a global collider locally
Issue: With the new global collider option users can now mark a PhysBone collider as global to allow it to collide with other peoples PhysBones. This however has one problem, you can't have a global collider that can collide with other peoples PhysBones, while not having it collide with all of your PhysBones. For example Furry Avatars often have PhyBones in their toes, but maybe also want to be able to have a global collider on their foot. Currently those two would interfere with each other and there is no way to prevent that without making the collider local or disabling "Self" on the Phys Bone collision. (Doing so would also prevent hands etc from colliding.) Suggestion: Essentially, allow us to somehow have a global PhysBone collider that we can locally ignore. There are 2 ways I could see this being solved: Have a "Ignore Colliders" list on each PhysBone. If you have a global collider that you don't want it to collide with you can just drag it in there. Similar to PhysBones themself, have "Collide Self" and "Collide Others" toggles on PhysBone colliders when set to global, allowing you to decide if it should only be global for you, others or both. Current Workarounds: Currently you can just have "Allow Self" disabled on the PhysBone and live with you not being able to touch or grab them. If you want to add that back you could add your own finger colliders, etc. just for that PhysBone. Attachments: Here is a screenshot of the "Allow Self" and "Allow Others" settings on PhysBones that could also be implemented for colliders.
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Feature Requests
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available in future release
[1879]Remove the "Profile/Wallet/Inventory" from local profile.
I was trying to find more potential feedback for the "problem of verticality" I believe the new profiles have. I've been designing, redesigning, and rethinking profile designs. But I've been editing them based on my local profile, as it's the most controllable. As I was going through a few profiles to see how the UI felt with players who had different settings. (no bio, or no languages/links, notes vs no notes, etc.) I realized that every single profile felt ever so slightly better than my own, layout wise. (still not great) That was when I noticed that the discrepancy. The local profile is the only one with a wallet and inventory button. Which isn't even necessary to use to get to the wallet nor inventory, which have their own buttons 1/10th of the screen away. I might be willing to say it was for some sort of convenience to get to the profile when your in those menus, rather than the other way around. Except that the profile too has it's own dedicated button also 1/10th of the screen away. So why matter? It's not like you go to your own bio to read the information there. (Despite that, "Current Avatar" is also a new field exclusive to your own local profile). Well, it's because when you design your profile, you should have a good idea and accurate control of what other users will see of your profile when they go there. Also, redundant buttons. I don't know how many people even realize your profile and wallet are connected.
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Feature Requests
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available in future release
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