Avatar position and bone synchronization stopped after OSC update
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narazaka
Since the OSC update, in VR mode (3-point tracking and 6-point tracking), the avatar position and bones are synchronized for a short period of time or moment after the avatar is loaded, and then basically stop synchronizing, even though it seems to work perfectly fine in the local environment.
To me, it looks perfectly normal, but to others, the avatar stays in place and the voice seems to come from there. Lip-sync, custom animations work fine, position and bones stop completely. Moving the world object makes it appear to move in the air independently of the avatar. So I think only the avatar's position and bones are out of sync.
Also, in desktop mode, the positions are synced correctly.
This appears to be the case for all worlds, all avatars, and all users in the same world, as far as I can tell.
I have tried enabling and disabling the OSC setting in the ring menu, reinstalling VRChat and deleting the cache registry, and reloading the avatars of people around me, but to no avail.
I hope this is investigated soon, as this is a major hindrance to play.
My connection is IPv4 over IPv6, could that be the cause?
The problem was not solved by restricting to IPv4 only in the Windows settings as well.
OSCのアップデート以降、VRモード(3点トラッキング及び6点トラッキング)において、ローカル環境では完全に正しく動作しているように見えるにもかかわらず、アバターの位置・ボーンがアバター読み込み時以降短い期間または一瞬だけ同期されて、以降基本的に同期が停止すると言う症状が起こっています。
自分からは全く正常に動いていますが、他人から見るとアバターはその場に留まり、その場から声が出ているように見えます。リップシンク、カスタムアニメーションは正常に動作し、位置とボーンが完全に停止します。ワールドオブジェクトを動かすとアバターとは無関係に空中で動いているように見えます。つまりアバターの位置・ボーンのみの同期が失敗していると思います。
またデスクトップモードにおいては正しく位置が同期されます。
これは試した限り全てのワールド、全てのアバター、同じワールドに居る全てのユーザーに対して同様に見えています。
リングメニューのOSC設定有効無効、VRChatの再インストールとキャッシュ・レジストリの削除、周囲の人のアバター再読込などを試行しましたがダメでした。
これではプレイに大きく支障を来すため、早く調査されることを願います。
私の回線はIPv4 over IPv6 環境ですが、それが原因であったりするでしょうか。
Windowsの設定側でIPv4のみに制限しても問題は同様に起こり解決しませんでした。
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Phasedragon
Is this issue still happening? This other post was investigated in more detail and fixed in 2022.2.1, but it's unclear if they're the same issue. https://feedback.vrchat.com/bug-reports/p/1167-networked-ik-has-massive-degradation-issues-for-some-people
Haï~
Phasedragon: I can't tell about the other issue you linked, but this issue (avatar sync stopped after osc) seems to relate to the combat system/ragdoll.
100の人
Phasedragon: I have tried using the INDEX controllers with an avatar that has 4 chairs and have confirmed that the problem of losing position synchronization with others no longer occurs now.
SpadeWolf60
The seats thing is not what causes it. I have avatars with no seats and i still have the issue alot.
sakuraimikoto33
In worlds with ragdolls, avatars are broken at one station.
Tested in the following worlds
Bedmonster
Found this after posting as well, another report from myself. Similar to others comments about multiple chairs on an avatar causing this issue.
KillFrenzy
This seems to happen with 2 or more seats on the avatar. I'm using Valve Index without full body.
Once you switch you an avatar with less 1 seat or no seats, you will need to rejoin the world to fix your sync.
N
Nilok
I'm having the exact same issue.
Issue happens with an avatar with 4 seats while using the Valve Index, and it worked normally until just before the 02/25/2022.
Going to try removing some of the seats to see if that resolves it.
Greendayle
this world causes it to stop working immediately as you join
Player with osc enabled just stays at spawn forever
Ruuubick - Designer
Ruuubick - Designer
Greendayle: I think this deserves its own canny !
Greendayle
Ruuubick - Designer
tracked
Ruuubick - Designer
narazaka Hi there ! Do you usually load into an avatar that contains at least 6 stations ?
narazaka
Ruuubick - Designer: Oh, Yes. I have six chairs set up in my regular avatar. Could this be the cause?
narazaka
I tried it with an avatar that doesn't have a station, and it synced fine. Thank you very much.
However, after changing from there to an avatar with 6 stations, the above symptoms occurred and continued even after changing to an avatar with no stations.
I think we used to be able to set up to 6 stations on avatars, is this a specification change? Is this a specification change, or is it something like an embug?
Ruuubick - Designer
narazaka: We believe that's a bug, thank you for the information, we will be investigating !
MY_MAN
Ruuubick - Designer: Just thought I should add. Both Tupper and Phasedragon are aware of this as well as we did a Canny on this back in the open Beta. But yeah, according to Phasedragon it's caused by having 2 or more stations in combination with the index controllers. (Definitely a very specific bug that's for sure) but here's the previous Canny for reference. https://feedback.vrchat.com/open-beta/p/1167-networked-ik-has-massive-degradation-issues-for-some-people