sync method "continuous" make performance issue
frou01
The previous, continuous sync slows down syncing.
Today, they will slow down the master client.
Regardless of how much datas syncing, master client come across roughly 1 second freeze per 3~4 second.
I set switches to mode Manual, these freeze are disapear.
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naqtn
For the dev team: there's a mergeable post https://feedback.vrchat.com/bug-reports/p/1277-heavy-fps-drop-on-instance-master-caused-by-clogging-synchronization