Recently I have been encountering a problem where the Instance Master gets heavy FPS drop in proportion to the time spent. It seems the cause is that the synchronization process is clogging up on Instance Master. Non-Master player won't cause the clogging.
This seems to start happing at 1st February.
I've found the clogging can be caused by a lot of Continuous Sync Udon (64 or more). But it seems it is also be caused on a world that only contains small amount of objects.
The clogging prevents Instance Master to stay in most udon-powered worlds by FPS drop. Rejoining is not helpful because the next Instance Master also gets the clogging and FPS drop, and most of game worlds are not supported for later-joining.