The world SDK always tries to clone whole contents in
UdonSharp/UtilityScripts
folder into Asset folder and forcibility overrides them even if exists. It's really annoying because it makes unnecessary changes for git commit and unable to remove sample scripts.
Please remove auto sample cloning after first project creation.
Steps to reproduction:
  1. Create a World SDK project.
  2. Open the project with Unity.
  3. After script compile, try to remove
    Assets/UdonSharp/UtilityScripts
Expected results:
You can remove its folder and should not be cloned again.
Actual results:
Its folder is cloned after removal and reload the project.