VRC_PlayerAudioOverride dont work
ʟᴏʟɪ
I have a map that has 2 floors. I have only 1 region, it is not global. I created a region in which everyone is muted. Initially, the region is on the second floor, when the player rises to the second floor, the region drops to the first floor with the help of animation, but in the game it does not work.
Maybe I'm doing something wrong?
Some players who left a region, no one hears them, this only happens to some players.
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owlboy
What causes the region to start animating to the other floor? Is it a local trigger?
ʟᴏʟɪ
owlboy: Yes, this is a local trigger. Now they have remade this system, I think the error is not relevant. Regarding the second error: https://feedback.vrchat.com/bug-reports/p/vrcplayeraudiooverride-breaks-when-you-leave-from-the-world-staying-on-it
owlboy
ʟᴏʟɪ: Sorry, that is a totally separate issue.
You are trying to do something locally with
VRC_PlayerAudioOverride
. That is not possible.Here is the feature request to make it possible:
ʟᴏʟɪ
owlboy: Yes, I know, in a post two problems are written.
ʟᴏʟɪ
I am using VRCSDK-2019.07.31.13.58_Public and Unity 2017.4.28f
bd_
ʟᴏʟɪ: Make sure that your collider isn't in the floor. I've had success with those settings.
ʟᴏʟɪ
bd_: I have a large collider, it captures the entire floor