Most avatars and prefabs that currently have VRCFT support were made with one of the popular driver prefabs in mind, (eg. Jerry's, Pawlygon, etc.). It will require an extreme amount of manual work to convert existing avatars to the new native FT system as it is. Many existing avatars rely on the Blended Shapes that are part of the Unified Expressions Standard (https://docs.vrcft.io/docs/tutorial-avatars/tutorial-avatars-extras/unified-blendshapes#ue-blended-shapes), instead of having every upper/lower/left/right etc. shape. Also many prefabs, such as those that animate ears/tail/etc. to the FT data rely on Simplified Tracking Parameters (https://docs.vrcft.io/docs/tutorial-avatars/tutorial-avatars-extras/parameters#more-simplified-tracking-parameters) such as the incredibly common SmileFrownLeft/Right and EyeLidLeft/Right.
As it is currently, configuring the native FT system to support these existing avatars and prefabs requires cloning the VRCFT software and searching through the source code to find and assemble the relevant formulas to enter into the custom expression field, many of which you would have to enter twice if you also want it forwarded to an animator parameter at the same time.
Please include support for the Blended Shapes and Simplified Parameters that are part of the Unified Expression standard, and save creators hundreds of hours of work, was well as the repetitive task of copying and maintaining the resulting complex configs across avatars.

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