[1878] Some shaders rendering incorrectly with new patch.
available in future release
evalka
I have not updated this world, the water shader has completely stopped rendering properly in the latest unity 6 version (It's just 3 normal maps distorting a skybox and matcap. the normal maps are no longer doing anything.)
From testing, I think normal map distortion is no longer working.
Attached: my view on 1878 versus my friend in the same instance's view on live.
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[1878] Pickup with a texture with repeat mode doesnt render properly
Happyrobot33
I have a pickup cube here https://vrchat.com/home/world/wrld_2a9832e0-1b68-4a4b-9905-c7d54dc02a69/info that has texture repeat set on it, and it renders fine on unity-6 / live, but on open beta the texture repeat doesnt appear to work properly. This is triggered by opening the current instance user list, and clicking on your own user entry. Upon doing so, the texture wrapping will change on the box
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[1879] UI Beta Regression - Loading Social Menu Breaks Materials
Shiapra
Loading the "All Friends" social menu breaks tiled textures across all avatars rendered in game that use Poiyomi,
including other players.
There's a brief hitch from loading the UI that coincides with this.I've noticed this with the Normal, Detail Normal and Reflection Specular maps. Albedo doesn't seem to be affected.
This persists between avatar changes, avatar resets, and world changes. This can only be resolved through an entire game restart.
It almost looks like the texture's tiling is being changed 0 on a single axis, but there's one portion of the avatar where the texture is fine, then at the end of the tile, stretches.
I've attached a video demonstrating the bug, and a screenshot of the tiling stretching mention above. Please let me know if you need further information.
This issue was first posted in the Poiyomi discord, as the bug seems to primarily affect Poiyomi, but I was directed to post here as well, as the issue stems from the UI Beta.
Debug Info
Shader Version: Poiyomi Toon 9.3.64
Last working VRChat Version: 1867
Tested VRChat Version: Build 1879
First affected: Unknown
Tested on 4 different machines:
- Windows 11 - Nvidia
- Windows 10 - Nvidia
- Linux Proton 11 - AMD
- Steamdeck Proton 11
Reproduction steps
- Use avatar with tiled Normal Map textures.
- Open Social Menu
- Open All Friends Menu
Additional details
- The issue does not seem to affect standard shader materials or VRChat mobile materials.
- Both transparent and opaque materials are affected.
- The issue is re-producible with a new Poiyomi material with no other settings changed.
- No material properties need to be marked as animated.
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@SVoicesKarmaEX
pretty much animations as well + https://i.imgur.com/QE5hNKi.gifv
evalka
@SVoicesKarmaEX Different bug!
Enverex
This appears to be breaking transparent stickers too.
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evalka
Enverex Different bug!
Enverex
evalka Is this likely to be the SDF change instead? Someone pointed me to this one but trying to find a more relevant one isn't easy with how bad Canny's search is.
evalka
Shiapra
Update to my previous comment.
I can reproduce this issue on the unity-6 and open-beta in your world by opening the all friends social menu. It seems these issues are indeed related.
I've uploaded a video demonstrating. Are you using Poiyomi for the water material?
evalka
Shiapra Yes! The bug appears to effect primarily poiyomi shaders, but not only poi from what I understand? I spoke to pi on it a few days ago.
evalka
Done the same, it's just loading enough content in general that breaks it, I think.
Shiapra
Wanted to reference my post about something similar with avatars. As I seem to have narrowed down the reproduction steps to opening the all friends menu.
Additionally there is other confirmations from users who are able to reproduce the issue.
Although the issue I reported specifically mentions poiyomi, not world shaders, and occurs on both the unity-6 beta and open-beta branches.
It seems to be related to the UI specifically, and not unity 6. Unless the open-beta branch is also running unity 6 now as well.
Entorix
Can confirm that this is reproducible on my end as well. https://youtu.be/5bRtDLZyeSI
Shiapra
Entorix This is a really good example! Thank you!
I'd like to attach a screenshot from your video for others, since it shows the stretching at the end of the tile very well.
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Entorix
Shiapra Go ahead!
WubTheCaptain
Shiapra
WubTheCaptain Thank you for pointing me to this. Seems like they're likely relate. Although the repro steps seem to differ.
Δ Loki Δ
Still present in 1879
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