[1878] Some shaders rendering incorrectly with new patch.
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evalka
I have not updated this world, the water shader has completely stopped rendering properly in the latest unity 6 version (It's just 3 normal maps distorting a skybox and matcap. the normal maps are no longer doing anything.)
From testing, I think normal map distortion is no longer working.
Attached: my view on 1878 versus my friend in the same instance's view on live.
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@SVoicesKarmaEX
pretty much animations as well + https://i.imgur.com/QE5hNKi.gifv
Enverex
This appears to be breaking transparent stickers too.
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Shiapra
Update to my previous comment.
I can reproduce this issue on the unity-6 and open-beta in your world by opening the all friends social menu. It seems these issues are indeed related.
I've uploaded a video demonstrating. Are you using Poiyomi for the water material?
Shiapra
Wanted to reference my post about something similar with avatars. As I seem to have narrowed down the reproduction steps to opening the all friends menu.
Additionally there is other confirmations from users who are able to reproduce the issue.
Although the issue I reported specifically mentions poiyomi, not world shaders, and occurs on both the unity-6 beta and open-beta branches.
It seems to be related to the UI specifically, and not unity 6. Unless the open-beta branch is also running unity 6 now as well.
Δ Loki Δ
Still present in 1879
Catboy Slim
its actually fine at first, but then quickly degrades..
evalka
Catboy Slim Yep, noticed it suddenly happening the moment someone else joined me for the first time. very oddddd
Catboy Slim
yep, poi normal maps are messed up
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Δ Loki Δ
Okay, it's not only Unity 6 but the normal beta is also affected, but in a silly way :D
In other words, it initially renders properly, but after some time in-game, the render pipeline starts to render things incorrectly, and it's persistent between worlds.
This is the same as 1878 but not Unity 6.
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_tau_
Merged in a post:
1878 Unity 6 shader rendering regression
Δ Loki Δ
Certain Poiomi shaders and additional shaders are rendering incorrectly within Unity 6.
For instance, the horns on the following avatar are displaying improperly: https://vrchat.com/home/avatar/avtr_0146fb82-f703-497f-a1a5-44af6d07f862.
While these elements render correctly on the standard beta version, they exhibit rendering anomalies in Unity 6.
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StormRel
updated the status to
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