[1706] Allow Auto-Hold to be Optional For VR Users
HunterDaFloofer
For how much I like auto-hold being available for accessibility, I really hope that it can be toggled off in the settings for VR users. As someone who really hates "sticky pickups" in VR games; this is a must for me. Having pickups stick to my hand until I press the grip button again is very unintuitive for me and doesn't feel natural whatsoever
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Matrices
After upgrading my pickups in my world and setting up Auto-hold on items that made sense for them (pens, food pickups, etc) on 9/26/25, I was excited to try it out. But after a lot of user feedback in my world including my own playthrough, some items not set to autohold were now difficult to hold, and items that were set to autohold were now confusingly stuck to users when they did not expect it, or even if they touched the item on accident. (I use Index controllers)
I decided to go through and revert the change on almost all the items back to the 1.0 behavior on 10/15/25.
It feels like every user who used an item where they did not expect auto-hold to stick to them then subsequently asked me if there was a setting to turn it off in the VRChat menu. I would like to make it an option in the world menu, but I perhaps have missed the way to program that (I am a beginner to Udon stuff), so I just turned them off until VRChat introduces it as a per-user or easy/obvious Udon exposed setting.
Despite the SDK shaming me, most items are now reverted back to 1.0 behavior.
HunterDaFloofer
After VRChat released the change to live, I am surprised that an option was not added to disable this to keep the old behaviour