Provide individual viseme levels as avatar float parameters
SenkyDragon
Tons of hacks exist in various avatars to try and "approximate" the visemes that are provided by vrchat's viseme blendshape feature. This is required for many purposes:
* The wanted viseme actions involve bone rotations or other advanced behaviour
* The user wants viseme blendshapes on multiple meshes
Please expose the current level of each viseme as a separate avatar parameter (ex. Viseme_PP Viseme_FF etc) so that we can eliminate these poorly-performing and inaccurate approximations based on Voice and Viseme.
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SenkyDragon
Cross-linking to a similar request that was recently marked as tracked: https://feedback.vrchat.com/feature-requests/p/expose-viseme-floats
Smash-ter
Another reason why this would be needed in the SDK is to make it easier for us to control other blendshape values when doing certain facial expression that wouldn't cause something like the teeth or the tongue to clip through the lips or the rest of the face.
KuryKat
This would be extremely useful!!!
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GRΛVΣYΛЯD
Please this would be extremely useful to creators!
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King Nex
I'm in need of something like this RIGHT NOW but sadly think I'll be done with the project before this gets added. Would still be amazing for future projects though and I'm sure a ton of personal & commercial avi creators would adore this feature being added.
Lycos Hayes
This will be an amazing add on for accessories that are meant to be used as skin-tight masks that are separate meshes, allowing for super-hero/villain type accessories to have access to syncing with the visemes of the body mesh.
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RadioFoxWin
There's at least 3 things i can think off offhand right now that would be improved by this feature. it'd be easier to create things animated one's voice, like robotics, also would allow for improvements for more expressive facial animations without necessarily needing to have face tracking. it would also allow better blending between visemes and face and eye tracking.
Spiro Renard
I have an asset that needs to sync with the mouse visemes so it moves correctly with the mouth. Currently the only way to do this is to merge it in blender, so this would be fantastic to avoid such drastic modifications!
Aurias_
I had multiple times where I wanted visemes on multiple meshes, this would be fantastic