[Index Controllers] Add steamVR inputs for individual gestures
available in future release
error.mdl
It would be nice if you guys added inputs we could bind in the steamVR settings for individual gestures. With the index controllers I find using actual hand gestures to trigger animations a lot more awkward than the vive's old setup. Others have suggested putting an option to make the index trackpad behave like the vive's for gestures. That isn't a bad idea, but I want the ability to fire gestures from any button I want. If you guys added steamVR inputs for each gesture, we could bind them to the trackpad in dpad mode or as options in a radial menu to accomplish the same task. We could also bind gestures to other keys, like unused A buttons or clicking in the trackpad.
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available in future release
This will be part of SteamVR Input 2.0!
It probably won't make it into our
next
release, but the one after that. We appreciate your patience!Livb
This please. Would be specially useful with the HP Reverb G2 that's coming up considering it doesn't have hand gestures at all. Could remap them in some way to a combination of buttons and triggers
Pancakejake
I think that using the trackpad as an option for doing gestures is a great idea. I like to string together animations and it's extremely difficult to do so with IRL hand gestures. I really hope that something like this is implemented as an option in the game.
Colonel Cthulu
After playing with the Index controllers and the new gesture-based system, I definitely miss the ease of laying my thumb down on a certain part of the trackpad on the Vive wand to trigger a gesture. On the other hand, I love the free-form movement the individual finger tracking allows.
It feels really cumbersome to need to remember to enable overrides if I want to make a different face, and then disable it while at the same time ensuring I am doing a gesture with both hands that does not have an override so as to not get that face stuck. It turns the previously simple act of pressing grip to wave and smile to something I have to stop and think about how to do and then might end up stuck making a face that I am not even aware of.
I believe a hybrid of the current system and what error.mdl is suggesting would be a good idea. Being able to use my thumb to trigger a animation override (such as a face expression) with my thumb, while maintaining the free finger movement the Index controllers offer. I definitely think that this should an additional control option rather than a hard change for everyone, as different people will prefer different control methods.
It was stated already that the current control method is not final and expected to be replaced with something more robust, so it is possible these complaints are planned to be resolved regardless.