SteamVR Input 2.0
in progress
Fax
Currently, the Steam version of VRChat uses version
v1.2.3
of the "SteamVR Unity Plugin". VRChat will upgrade to a newer version of this plugin.SteamVR Input 2.0 gives the Steam version of VRChat access to skeletal input data. It's a requirement for https://feedback.vrchat.com/internal/p/hand-tracking-on-steamvr-and-pico
Steam users will gain access to SteamVR's input binding interface, allowing them to customize their controller inputs more easily.
Log In
Smash-ter
while you guys are developing this I think the community would really appreciate if gesture override inputs were also bindable in the even there's either a new controller or an unsupported controller for VRChat. It'd be nice to avoid the Reverb G2 fiasco again
Smash-ter
Would this imply that Gesture Overrides will finally be exposed?
Spectral Owl
This is good. I know a lot of people will pleased with the improvements that skeletal input brings for finger tracking. But I'm hoping this will allow oddball setups such as allowing you to output gestures via the touchpad, or even create replacements for "Vive advanced control" for other controller types. This is still sorely lacking with existing setups. I achieve this right now via forcing steamvr to recognize my index controllers as Vive wands instead (Which wasnt easy to setup, the bindings are a mess in there and aren't even named correctly. I also have to forgo finger tracking as a result...)
I wrote a big canny on this in 2022. As somebody who is primarily mute, I am HIGHLY dependent on the ability to reliably output gestures in order to express myself. And I'm not alone because I know this is also in high demand in sign language communities. It'd be the dream to be able to have finger tracking, gesture outputs on touchpill AND dynamically rebindable gestures on the triggers for avatar puppeteering.
My Canny post in question:
ashe-to-dust
STEAM INPUT YEAH BABY YOU KNOW IT
Happyrobot33
linked feedback post is closed acess
Fax
in progress
This feature is still in
early
development! The exact implementation is subject to change.