External Forces Effect Avatar Physics
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『Schwi』
Allow avatar physics to be affected by external forces. Players will still collide through other players, however, jiggle bones and such should reflect that a collision occurred. This should be toggleable similar to the 'personal space bubble' option in settings.
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migero
they call them jiggle bones now eh ?
CurtisVL
I think the biggest issue with this is that colliders are VERY intensive.
Just having them on an avatar where hair is colliding with your avatar's back is already a huge performance decrease.
Unfortunately, Dynamic Bones wasn't really made with our extreme use cases in mind, nor is it multi-threaded meaning performance of Dynamic Bones is entirely dependant on how well core 0 of your CPU performs. :)
(Higher core count CPUs generally perform worse per core, meaning an i5 can outperform an i7 at this for example)
NicoGamezYT
CurtisVL: Dynamic bones can be disabled (or limited) in the perofrmance settings if you didnt already know. so they could add an option for "global dynamic bones" so everyone can use your colliders and if you dont want dynamic bones (because of performance) then you can just disable them like always
CurtisVL
NicoGamezYT: If it's disabled by default, then yeah, I guess it's possible!
No developer wants to add a performance destroying feature though! But I totally agree it'd be a great idea, I just don't think Dynamic Bones is the way to go for it, but I don't have another solution instead of it. :)
Fusl