To create richer VR interactions in worlds it would be useful to know if the camera is in the player's hands and if the player is raycasting to the camera with their hand. Same for the on hand menu.
This would allow us to filter out trigger press input events from these hands when they should not trigger things in our world.
It could be perhaps be a generic sort of Player.HasUIOpen(Hand...) and Player.IsUIRaycasting(Hand...)
for both the camera and menu.