Dynamic Foveated Rendering (DFR) + Quad-Views Support (Eye-Tracked Rendering)
NichtTube
Dynamic Foveated Rendering (DFR) support would be a huge performance win for VRChat now that eye tracking is becoming mainstream in VR. Many current headsets already support eye tracking (e.g., Bigscreen Beyond with eye tracking, several Pimax models, Quest Pro), and upgrade kits for older headsets like Valve Index are also starting to appear. DFR can improve FPS stability in crowded instances and complex worlds by rendering high quality only where the user is looking.
If possible, Quad-Views style support (like in DCS / OpenXR) would be especially interesting as a solid path to implement eye-tracked foveated rendering:
There’s an older 2023 request, but it’s outdated given today’s headset landscape, so I’m opening a fresh one:
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NichtTube
Also worth considering together with DFR: DLSS (NVIDIA) and FSR (AMD). The industry is clearly moving toward upscaling + frame generation, and in a heavy app like VRChat this combination could improve frame stability more than relying on native GPU power alone.
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NichtTube when it comes to DLSS and FSR, they tested it in the past. The main concern is "shader support". The devs talked about it. Sadly Im gonna claim BS and just say, they can do it, just add a warning about shader support and let creators know that their shaders need to have updated support
n8bits
Vισʅα Lαყɳҽ Not sure if shaders work similarly to when C# have extension methods, but if possible they could make an extension that's automatically tacked on to shaders that would enable whatever flags necessary or generate whatever metadata needed for it. I think DLSS would definitely be more realistic to expect first, putting that and DFR high up on the render upgrade list.
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n8bits at this point, i believe its more of a "they dont want to do it"
Ive been seeing many, and I mean MANY "tracked" feature's going as far back as 2018.
I mean to be far their main focus right now should be making sure they don't break other platforms ToS so they can stay up