DFR (Foveated Rendering) Support
chịsa
Many next gen HMD are coming with eye tracking and will depend on DFR and DFT to operate properly. Please implement DFR for VRC so these HMD can be used with this game.
Log In
SapphireSouls
Eye tracking continues to become more common with eye tracking modules coming for Quest 2/3 and more modern HMDs coming either with built-in eye tracking or the option to add a module later. Foveated rendering will provide a much needed performance boost to VRC which is notorious for running badly.
Even HMDs without eye tracking can benefit from foveated rendering as there's typically an amount of screen space not visible to users' eyes due to their lenses and as such a slider for how wide/narrow the foveated rendering circle would enable EVERYONE to gain a slight performance increase for little to no visible difference.
Please add this feature. You already support eye tracking in-house. There's zero reason this shouldn't be in the game already.