Deprecate VRC Station and make a new VRC Chair
4Bakers
It's a lost cause they're so bad.
They're not JUST buggy?? You need a UGC userscript so that anybody who isn't exactly 150cm tall to align properly. Actually basically nobody lines up properly.
Ideas for Station 2.0
- UX like BasisVR's stations; set seat length, leg angle, back angle and all that
- Avatar actually aligns with the chair for once
- Can have Long Chair on a Polyline or Spline that lets you sit anywhere along it (like FlekSit prefab but more with more control)
- Work with Trigger Events properly
- option to add dedicated "Exit Chair" button to the Quick Menu for vehicles that use every button (so I don't have to guess what the custom bind is as it currently changes per-world)
- make more reliable in general
will add more as I think of them
Log In
★ Klonoa ★
Maybe that would also address the obnoxious issues with my HEAD MOVING OUT OF ALIGNMENT with my body in flight worlds or large driving worlds
Uzer Tekton
I would go as far as to say, deprecate Station completely.
All the atomized functions of a VRCStation can be exposed, and let UGC handle "making a chair", and other stuff that are currently "VRCStation janks":
- Expose player Transform parenting. (Also allows standing on moving platforms etc, rather than exploiting a "chair")
- Expose player avatar animator parameters in Udon. (Also allows proper MMD functions without exploiting a "chair with hacked SDK .dll")
- Expose player visibility in Udon. (No more desync station bug exploit using a "chair" to hide a player)
... have I missed any janks?