Stations break trigger events
4Bakers
OnPlayerTriggerEnter, OnPlayerTriggerExit and OnPlayerTriggerStay DO NOT FIRE when the player is in a station.
This breaks events, manual culling, zone switching, and thousands of other map features across the entire game, when a player simply gets in a chair.
I had to give up on a zone culling system because a map had vehicles and was not about to implement a custom Trigger Enter event solution (I did but it only supported axis aligned cubes)
This was bug reported in 2021 and it's still not fixed!!! It's 2026 guys let my maps work correctly please!!!
Log In
WubTheCaptain
Can you provide an affected world ID for testing?
4Bakers
WubTheCaptain any world with trigger-based music transitions is an easy peasy test case.
- find map with triggers in them (most maps)
- get on chair (ie: GoGoLoco flight stations)
- have person with chair go through
if you need an example world https://vrchat.com/home/world/wrld_4fb6805e-54f5-49c0-a792-09b9f4e05e6d/info is a good one. like many VRChat maps is locally changes music on an OnPlayerTriggerEnter event, unless you're in a chair in which case the event never fires