OnPlayerTriggerEnter, OnPlayerTriggerExit and OnPlayerTriggerStay DO NOT FIRE when the player is in a station.
This breaks events, manual culling, zone switching, and thousands of other map features across the entire game, when a player simply gets in a chair.
I had to give up on a zone culling system because a map had vehicles and was not about to implement a custom Trigger Enter event solution (I did but it only supported axis aligned cubes)
This was bug reported in 2021 and it's still not fixed!!! It's 2026 guys let my maps work correctly please!!!