Position of Constraints under the avatar's Hips becomes incorrect in the mirror when "Freeze To World"
available in future release
Tukumomi
When using a Constraint set on an object under the avatar's Armature/Hips to "Freeze To World", its position appears incorrect in the mirror.
In that situation, Contacts, etc., also seem to jump to various positions.
This issue has been occurring since Build 1535.
The testing environment is the beta version of Build 1535.
Please refer to the video below.
①The first avatar has the Constraint set directly under the avatar's Root.
ID: avtr_5842db16-81ce-4956-9355-026ba3747b43
②The second avatar has the Constraint set under the Armature's Hips.
ID: avtr_b754535b-ebf0-4eb1-a4d1-2d8f86cba7c5
Here are the steps for the gimmick operation:
[Activation] Make a RockNRoll gesture with your right hand and a Gun gesture with your left hand, then touch the Contact on your right wrist with your left index finger.
[Expansion] Make a Point gesture with your right hand and a RockNRoll gesture with your left hand to expand the menu. In this state, it is fixed to the world.
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[JP]
アバターのArmature/Hips配下のオブジェクトに設定されたConstraintを使用してワールド固定した際、鏡の中で位置がおかしくなります。
その際、Contact等もバラバラの位置に飛んでいるようです。
この問題はBuild 1535から発生しています。
動作確認環境はBuild1535のβです
下記動画を参照してください
[URL]
①1つ目のアバターがConstraint をアバターのRoot直下に設定したもの
(Avatar ID)
②2つ目のアバターがConstraint をArmatureのHips配下に設定したもの
(Avatar ID)
ギミック操作の手順は次のとおりです。
[有効化] 右手でRockNRollジェスチャー、左手でGunジェスチャーを行い、左人差し指で右手首のContactをタッチします。
[展開] 右手でPointジェスチャー、左手でRockNRollジェスチャーを行うとメニューが展開されます。この状態ではワールドに固定されます。
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This post was marked as
available in future release
nekochanfood
FYI, it's occurs in this avatar too.
There's a feature of pinning the mouth to world in this avatar by using VRC parent constraint's "Freeze to World" feature and it's position has a difference in both first person and mirror/camera.
You can test the feature by enabling "口空間固定" in the expression menu.
(Note that the red trail is for test and not included in the original)
Dexvoid
tracked