After updating the SDK and VRC, objects set to follow with Constrain cause jittering in the mirror.
Even when using mirror detection to disable all Constrain settings in MirrorClone, the same phenomenon occurs, so it seems to be an issue that causes when using Constrain in PlayerLocal.
Confirmed with SDK 3.7.3 Release 1534.
Please refer to the link below for the video.
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[JP]
Objects set to Constrain in the mirror jitter.
After updating the SDK and VRC, objects followed by Constrain cause jitter in the mirror.
A similar event occurred even if mirror detection was used and all constraints were disabled in MirrorClone, so it seems like a problem that occurs when using Constraints with PlayerLocal.
Confirmed in SDK 3.7.3 release 1534
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