Since the year 2018, ray casts for Interaction have been inconsistent between desktop mode and VR.
It was briefly fixed.
It is still relevant.
It will be more relevant with touch screens being added to the platform.
Desktop (and I assume touch screen) ray casts are blocked by colliders.
This makes designing things frustrating and leads to either designing for VR users and making desktop users complain, or designing for desktop users and limiting the design choices.
Putting things on a layer for mirrors is not a solution, it is a hack.
BUILD:
Every build except for 2019.1.2.