Jittering view effect when Lerping OSC avatar scaling
CandyAero
I am currently using an asset to utilize the new Avatar Scaling feature. However, when trying to trigger the function to slowly transition between the two eye heights, I get a nasty jittering effect, even while using a VR headset. I reached out to the creator and seem to be the only one experiencing this issue and it is occurring no matter which avatar I implement the functionality on, which leads me to believe it is some sort of hardware bug/incompatibility with my VR setup.
Attached is a video showing the "Jittering" effect in question.
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KutayX7
I didn't have this issue on VR though (at least from my perspective, with my own OSC scaling app).
CandyAero
KutayX7 Perhaps. From my understanding with the scaling tool I am using, the Jittering effect always happens for desktop users, but I am the only person its happening for in VR (for everyone else, it's perfectly smooth in VR).
KutayX7
CandyAero In that case, can you give my OSC app a try? https://github.com/KutayX7/vrc-avi-scaler
It includes some workarounds that makes these issues far less noticeable. Should be compatible with Jackal Scaling. But I haven't tested it on Windows.
If it works better, you can ask the creator of Jackal Scaling to look into implementing similar workarounds until this bug gets patched.
Or you can just try lowering your FPS.
WubTheCaptain
Can you provide an avatar ID of an affected avatar?
CandyAero
WubTheCaptain avtr_02049754-6d08-4aeb-898f-bf30197d89f9 is the one from the video. That particular avatar was previously in build in test, but it is occurring on any Avatar I attempt to put it on, either when testing or fully publishing.