Flicker when changing avatar height
KutayX7
When you change your avatar's height (in any way), it causes a flicker (or something like that, I am not sure how to call it) where your viewpoint and avatar is a little bit off for a frame.
While this is not really a big issue if you don't change your size often, when I made a size changing system that transitions your scale over a period of time (with OSC), it caused massive flickering when it's not properly tied to the frame-rate. And even when I did make it tied to the frame-rate, changing the height still caused some flickering (when changing it very slowly) and a weird view. Then I checked a world that had a similar system and it had the same issues under the same conditions.
I only tried this on desktop so far. I'm not sure how much it affects VR.
BTW, I tried a workaround (by adding some noise to each height change so they don't get rounded to the same height 2 frames in a row) but it's neither smooth nor reliable, and still has the same weird view issue.
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KutayX7
Now I also tried it with the new 3rd-person view and the change in avatar's posture is still clearly visible (especially when looking down). One reason might be IK working in world space and scaling not affecting IK points and bones instantly as feet are going inward/outward while scaling. Making IK local space could potentially also fix arm/leg bending issues at small scales or in large worlds far from origin, but I'm not sure.
KutayX7
I just checked on VR and this doesn't seem to happen on VR.